2021
DOI: 10.4018/978-1-7998-8790-4.ch007
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Anatomy-Based Human Modeling for Virtual Reality (VR)

Abstract: The authors proposed an anatomy-based methodology for human modeling to enhance the visual realism of human modeling by using the boundary element method (BEM) and axial deformation approach. To model muscle deformation, a BEM with linear boundary elements was used. The significance of tendons in determining skin layer deformation is also discussed. The axial deformation technique is used to allow for quick deformation. To control tendon deformation, the curve of the axial curve is changed. Each vertex of the … Show more

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