The research aims to determine the feasibility of indigenous comics (ball kasti) based on android integrated problem based learning (PBL) in physics learning. Media development using the 4D model which consists of define, develop, design, and disseminate. The feasibility test is obtained through expert validation and limited testing. the items from the limited test before being given to students, first the contents are validated by the instrument validator. The results of expert validation consisting of media and material experts fall into the very good category, as well as the limited test results using a student response questionnaire that are also in the very good category. The developed comics have the characteristics of PBL model learning (orientation of students on problems, organizing students in learning, guiding individual/group experiences, developing and presenting work, analyzing and evaluating problem solving) so that students are more active in learning, so that comics worth using. This is evidenced by the results of the product on the material and media aspects which are included in the very good category, with the proportion of the successive average values of 93.08% and 93.42%. And also the results of student responses that are included in the good category with an average proportion of 95.92% production results.