2020
DOI: 10.1038/s41598-020-72375-y
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Animated virtual characters to explore audio-visual speech in controlled and naturalistic environments

Abstract: Natural speech is processed in the brain as a mixture of auditory and visual features. An example of the importance of visual speech is the McGurk effect and related perceptual illusions that result from mismatching auditory and visual syllables. Although the McGurk effect has widely been applied to the exploration of audio-visual speech processing, it relies on isolated syllables, which severely limits the conclusions that can be drawn from the paradigm. In addition, the extreme variability and the quality of… Show more

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Cited by 15 publications
(20 citation statements)
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“…We designed audiovisual speech stimuli by combining speechsynthesized sentences with virtual characters whose lip movements were animated synchronously to the speech sounds (20) (Fig. 1A).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…We designed audiovisual speech stimuli by combining speechsynthesized sentences with virtual characters whose lip movements were animated synchronously to the speech sounds (20) (Fig. 1A).…”
Section: Resultsmentioning
confidence: 99%
“…The observed values were expressed as a z score relative to that distribution, and a two-sided P value was computed from the z score. At each electrode, frequency, and time point, P values were then combined over participants using Stouffer's method (20). The resulting P values express the probability that the observed values be observed if all null hypotheses are true.…”
Section: Discussionmentioning
confidence: 99%
“…Though the effect was conceived by the mismatch of sound and video, not all speech signals perceived in our day-to-day conversations happen through a two-dimensional representation of our three-dimensional selves (as ubiquitous as online videoconferencing is becoming in today's world). Future research could further examine the McGurk effect in a 3D space using virtual reality technology in more phonologically complex languages like those mentioned in this review, building on the studies that have already been done in the more phonologically simple English and French languages (Siddig, Sun, Sun, Parker & Hines, 2019;Thézé et al, 2020). Another limitation is the use of monophonic or stereophonic playback (using one or two audio channels) through speakers or headphones, which makes it difficult to mimic true ambient sound as it is easier to localize the origin of the signal, whereas in a noisy environment, the disruptive signals that confuse a listener can be projected from any direction (Snow, 1953;Yao et al, 2020).…”
Section: Discussionmentioning
confidence: 99%
“…Audio explanations of the material accompany the learning videos. Using audio-video in learning can encourage students' active participation in their hearing and vision, causing them to become more focused on their studies (Thézé et al, 2020).…”
Section: Tutorial Videomentioning
confidence: 99%