2001
DOI: 10.1002/vis.248.abs
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Animating radiosity environments through the Multi‐Frame Lighting Method

Abstract: Realistic rendering animation is known to be an expensive processing task when physically based global illumination methods are used in order to improve illumination details. This paper presents the Multi-Frame Lighting Method, an efficient algorithm to compute animations in radiosity environments. The method, based on global Monte Carlo techniques, performs the lighting simulation of groups of consecutive frames in a single process. All frames computed have the same accuracy as if they were computed independe… Show more

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Cited by 3 publications
(1 citation statement)
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“…Many approaches for such computation have been proposed in the last 20 years. Most of these methods are based on radiosity, such as those in [1], [2], [3], and [4]. However, radiosity methods are prone to visual artifacts due to undersampling or high memory consumption and computational cost due to high-quality sampling.…”
Section: Introductionmentioning
confidence: 98%
“…Many approaches for such computation have been proposed in the last 20 years. Most of these methods are based on radiosity, such as those in [1], [2], [3], and [4]. However, radiosity methods are prone to visual artifacts due to undersampling or high memory consumption and computational cost due to high-quality sampling.…”
Section: Introductionmentioning
confidence: 98%