2013
DOI: 10.1145/2508363.2508386
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Anisotropic spherical Gaussians

Abstract: 1 SG, 9.2%, 180 fps 3 SGs, 6.0% , 76 fps 5 SGs, 3.4 %, 55 fps 7 SGs, 2.0% , 36 fps 9 SGs, 1.1% , 27 fps 1 ASG 11 SGs, 0.54% , 22 fps 13 SGs, 0.26% , 19 fps 15 SGs, 0.11% , 17 fps 1 ASG, 0.10% , 125 fps reference Figure 1: Comparison of the SG (Spherical Gaussian) based approximation with the ASG (Anisotropic Spherical Gaussian) based approximation in rendering a highly anisotropic metal dish, under an environment light and two local lights. The BRDF of the metal dish is approximated by different number of ASGs… Show more

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Cited by 69 publications
(52 citation statements)
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“…The Kent distribution [1982] is a directional distribution that does support anisotropy, but becomes bi-modal for a range of parameters and is numerically unstable. An anisotropic spherical function [Xu et al 2013] derived from the Bingham distribution [1974] was developed for interactive rendering. However, at the moment, there is no known analytical sampling procedure.…”
Section: Discussion Limitations and Future Workmentioning
confidence: 99%
“…The Kent distribution [1982] is a directional distribution that does support anisotropy, but becomes bi-modal for a range of parameters and is numerically unstable. An anisotropic spherical function [Xu et al 2013] derived from the Bingham distribution [1974] was developed for interactive rendering. However, at the moment, there is no known analytical sampling procedure.…”
Section: Discussion Limitations and Future Workmentioning
confidence: 99%
“…Noisy, irregular and sparse reflectance and transmittance measurements can be represented by analytical BRDF models [7][8][9][10][11][12][13][14][15][16][17], BTDF models [1,6,18] or BSDF models [1,6,18]. However, this kind of irregular and sparse measurements cannot be represented by any datadriven material models.…”
Section: An Analysis Of Bsdf Modelsmentioning
confidence: 99%
“…Spherical Gaussians [18,19] are often used for approximating the rendering of various types of materials under environment maps or area lights [20][21][22][23][24]. This is because they have closed-form solutions for the integral, product, and product integral, which are fundamental operations to evaluate rendering integrals.…”
Section: Real-time Global Illuminationmentioning
confidence: 99%
“…This paper approximates the incoming radiance using spherical Gaussians for the analytical approximation of the rendering integral [19,22].…”
Section: Appendix C Shadingmentioning
confidence: 99%
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