2023
DOI: 10.36448/jsit.v14i1.2982
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Aplikasi Game Edukasi pengenalan Nama Hewan dan Habitat dalam 3 Bahasa bagi Anak Usia Dini

Abstract: One of the uses of smart phones (smartphones) is that they are used to help children's learning process with various applications that are easy to install. Learning that is often carried out for early childhood is an introduction to animals and their habitats, this learning can help early childhood to get to know various kinds of animals and their habitats. Understanding of animal names needs to be done especially on Sumba Island which is an area in East Nusa Tenggara, on the island of Sumba itself which is fa… Show more

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