Abstract:Orang tua di Indonesia memanfaatkan gadget lebih dominan sebagai hiburan. Tujuan penelitian mendeskripsikan efektivitas dalam peningkatan pola pengasuhan postif pada anak usia dini dalam penggunaan aplikasi parents and kids. Penelitian menggunakan pendekatan kuantitatif eksperimen dengan desain Pre-Experimental desaign. Lokasi penelitian di PAUD program Kelompok Bermain di Kota Baru Driyorejo Gresik. Responden pada penelitian ini, yaitu orang tua Kelompok Bermain (KB) sejumlah 45 dengan teknik Quota Random Sa… Show more
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