2014
DOI: 10.1007/s10665-014-9689-2
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Application of extended Kalman filter for improving the accuracy and smoothness of Kinect skeleton-joint estimates

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Cited by 33 publications
(14 citation statements)
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“…In addition, non-linear KFs provide another idea to solve the low-accuracy problems in D-Mocap. In [13], Researchers use the sound localization capabilities of the Kinect sensor and 2 Le Zhou et al…”
Section: Related Workmentioning
confidence: 99%
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“…In addition, non-linear KFs provide another idea to solve the low-accuracy problems in D-Mocap. In [13], Researchers use the sound localization capabilities of the Kinect sensor and 2 Le Zhou et al…”
Section: Related Workmentioning
confidence: 99%
“…However, human motion is a nonlinear system especially in the case of D-Mocap which suffers from distortion and outliers. Researchers have explored the use of the extended KF (EKF) [13] and the unscented KF (UKF) [14] in order to compensate for the nonlinear nature of D-Mocap data. However, these nonlinear methods are still limited to handle the non-Gaussian and biased noise inherent in the D-Mocap data.…”
Section: Introductionmentioning
confidence: 99%
“…Unfortunately, they did not consider the use of this algorithm for joint angle estimates. Shu et al [26] used an extended Kalman filter (EKF) to improve kinematic estimates from pose data. Unfortunately, their algorithm was only implemented with the head joints, but they were able to obtain an accuracy of 0.039 m on the head JCP with Kalman filtering.…”
Section: Related Workmentioning
confidence: 99%
“…Further improvements have been achieved by additionally enforcing kinematic constraints [16], using a multi-channel mixture of parts model with kinematic constraints to improve the robustness of the estimation of the joint positions [17], or encountering the high level of jitter due to noise and estimation errors by applying an extended Kalman filter and the exploitation of sound cues [18]. Furthermore, based on a setup with two Kinects, Yeung et al [19] approach the human skeleton estimation based on a constrained optimization framework that penalized deviations of the 3-D joint location hypotheses provided by the Kinect SDK for the individual Kinects and that enforced constant bone lengths.…”
Section: Related Workmentioning
confidence: 99%