2021
DOI: 10.26618/jpf.v9i1.4074
|View full text |Cite
|
Sign up to set email alerts
|

Application of Ludo Board Game in Increasing the Activeness of the Physics Study Group of Mts DDI Seppange Students

Abstract: This study aims to describe the activeness of the members of the physics science study group by implementing the Ludo Board Game and seeing the students' responses to the application of the Ludo Board Game in increasing the activity of the members of the physics science learning group. To achieve this goal, descriptive research has been carried out using the Ludo Board Game game. The subjects of this study were students of class VIII MTS DDI Seppange in the 2019/2020 school year, which may be 24 people. The da… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
2
0
4

Year Published

2021
2021
2024
2024

Publication Types

Select...
5

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(6 citation statements)
references
References 0 publications
0
2
0
4
Order By: Relevance
“…Typically, physics lesson is monotonous and theoretically explained, and rarely teachers intended to conduct a practical activity in the classroom (Gutolo & Tekello 2015). Furthermore, a physics classroom with student involvement in activities gives students a deeper understanding of the material (Napsawati & Kadir 2022). This perception brings an opportunity for lato-lato existence in the IGCSE physics classroom.…”
Section: Discussionmentioning
confidence: 99%
“…Typically, physics lesson is monotonous and theoretically explained, and rarely teachers intended to conduct a practical activity in the classroom (Gutolo & Tekello 2015). Furthermore, a physics classroom with student involvement in activities gives students a deeper understanding of the material (Napsawati & Kadir 2022). This perception brings an opportunity for lato-lato existence in the IGCSE physics classroom.…”
Section: Discussionmentioning
confidence: 99%
“…Media pembelajaran Interaktif Ludo Digital merupakan media pembelajaran yang berbasis permainan seperti papan catur yang dapat dimainkan secara kelompok (Napsawati & Yusdarina, 2021). Selain itu, media digital seperti Ludo dapat berperan sebagai alternatif penting bagi guru dalam mendukung proses pembelajaran.…”
Section: Pembahasanunclassified
“…Ødegaard et al (2014) menyatakan bahwa tingkat ketercapaian tujuan praktikum di atas bergantung pada berbagai faktor, di antaranya kecakapan guru, jenis materi, konten lembar kerja, pemilihan metode praktikum, aspek pedagogis, ketersediaan alat bahan, serta kemampuan dan minat siswa (Abrahams & Reiss, 2012;Wei & Li, 2017;Lapada et al, 2020;Rini et al, 2020). Napsawati & Kadir (2022) menemukan bahwa praktikum sains di sekolah masih dipandu oleh lembar kerja yang menggunakan model 'buku resep' atau mengikuti secara penuh instruksi dari lembar kerja. Sementara beberapa lembar kerja praktikum yang beredar dan digunakan di Sekolah tidak sepenuhnya tepat karena langkah kerja yang tidak memunculkan objek/fenomena praktikum yang ingin diamati (Supriatno, 2007).…”
Section: Pendahuluanunclassified