“…Recent advances in HMD technology (field of view, resolution, framerate and ergonomic factors) have increased the levels of immersion and realism that may have an influence on the occurrence of VR sickness (Kourtesis, Collina, Doumas, & MacPherson, 2019;Lee, Kim, & Kim, 2017;Nichols, 1999). For example, if an image is clear and tracking of movement is accurate, there may be fewer sensory conflicts, and that could lead to a reduction in VR sickness symptoms (Ray, Jung, & Larabi, 2018;Shin, An, Park, Baek, & Lee, 2016;White, Byagowi, & Moussavi, 2015). However, an increase in the field of view may also increase risk of VR sickness (Fernandes & Feiner, 2016).…”