“…SnowWorld was the first immersive VR game designed for pain reduction in patients undergoing burn wound care (Hoffman et al, 2008). In other studies ( n = 20), children experienced a VR adventure during their medical procedure, such as going on a rollercoaster ride, swimming underwater, travelling around the world or enjoying nature (Althumairi et al, 2021; Aydın & Özyazıcıoğlu, 2019; Canares et al, 2021; Chad et al, 2018; Chan et al, 2019; Chau et al, 2018; Chen et al, 2020; Clerc et al, 2021; Erdogan & Aytekin Ozdemir, 2021; Gerçeker et al, 2020; Gerçeker et al, 2021; Goldman & Behboudi, 2021; Knight et al, 2019; Litwin et al, 2021; Ran et al, 2021; Sander Wint et al, 2002; Scapin et al, 2017; Semerci et al, 2021; Ustuner Top and Kuzlu Ayyıldız, 2021; Xiang et al, 2021). Finally, some children selected a cartoon or movie to watch in their VR headset during their dental or needle‐related procedure ( n = 15) (Ali et al, 2021; Alshatrat et al, 2021; Asl Aminabadi et al, 2012; Felemban et al, 2021; Gerçeker et al, 2018; Koticha et al, 2019; Lee et al, 2021; Mbazzi et al, 2021; Mohanasundari et al, 2021; Niharika et al, 2018; Nunna et al, 2019; Rao et al, 2019; Shetty et al, 2019; Toledo Del Castillo et al, 2019; Wong et al, 2020).…”