Proceedings of the 2nd International Conference on Image and Graphics Processing 2019
DOI: 10.1145/3313950.3313975
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Application of virtual reality to the study of festival culture in aboriginal literature

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Cited by 5 publications
(5 citation statements)
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“…Table 6 summarizes the venues and objectives of virtual reality applications in each festival featured in the articles. The objectives of virtual reality applications identified from the articles are classified into five types: (i) cultural education, where virtual reality is used to aid cultural education in relation to the festival [69,80]; (ii) festival promotion, where virtual reality is used as a promotional tool to attract festivalgoers to attend the festivals [68,73,77,79,81]; and (iii) preservation of intangible cultural heritage, where virtual reality is used to preserve intangible cultural heritage associated or delivered through the festivals [65,[76][77][78]; (iv) virtual reality as part of the festival programs, where some of the festival programs or activities are delivered using virtual reality [67, 68, 70-72, 74, 75, 81]; and (v) co-creation of festival experience, where virtual reality is used to facilitate interactions among festival attendees, performers, and producers [66,82,83]. Comparing the studies conducted before and during COVID-19, prior to the pandemic, virtual reality mainly served as a promotional tool for consumers to experience the festival before making a purchase or as part of the festival program to enhance consumers' enjoyment of the on-site festival.…”
Section: -Findings and Discussionmentioning
confidence: 99%
“…Table 6 summarizes the venues and objectives of virtual reality applications in each festival featured in the articles. The objectives of virtual reality applications identified from the articles are classified into five types: (i) cultural education, where virtual reality is used to aid cultural education in relation to the festival [69,80]; (ii) festival promotion, where virtual reality is used as a promotional tool to attract festivalgoers to attend the festivals [68,73,77,79,81]; and (iii) preservation of intangible cultural heritage, where virtual reality is used to preserve intangible cultural heritage associated or delivered through the festivals [65,[76][77][78]; (iv) virtual reality as part of the festival programs, where some of the festival programs or activities are delivered using virtual reality [67, 68, 70-72, 74, 75, 81]; and (v) co-creation of festival experience, where virtual reality is used to facilitate interactions among festival attendees, performers, and producers [66,82,83]. Comparing the studies conducted before and during COVID-19, prior to the pandemic, virtual reality mainly served as a promotional tool for consumers to experience the festival before making a purchase or as part of the festival program to enhance consumers' enjoyment of the on-site festival.…”
Section: -Findings and Discussionmentioning
confidence: 99%
“…In related studies, AR technology has yielded many beneficial outcomes in social interaction, emotion recognition, attention skills, and functional learning [25][26][27][28][29][30][31][32][33][34]. There-fore, it can be seen from our research results that the creative introduction of KPV and combining AR technology and AR applications is beneficial for treating this developmental disorder [13].…”
Section: Discussionmentioning
confidence: 67%
“…They were drawn to the characters and began to ask the researcher a series of questions about why the characters behaved as they did, about their actions, and about related social activities. Based on the results obtained, the combination of KPV with AR technology appears to have had a positive effect on improving the social interaction [27] and verbal and non-verbal communication skills, facial emotion recognition procedures, attention skills, and life functions of children with autism.…”
Section: Discussionmentioning
confidence: 99%
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