2019
DOI: 10.33403/rigeo.592771
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Applying Virtual Reality Technology to Geoscience Classrooms

Abstract: In geoscience education, classroom instruction often relies mainly on textbooks, paper maps and outcrop photos. Many students have difficulty recognizing and interpreting real-world spatial relationship from those traditional teaching media because most geological phenomena require spatial visualization and object

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Cited by 18 publications
(6 citation statements)
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References 21 publications
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“…A 3D graphic transformation is a new 3D graphic created by resizing and rotating a 3D graphic while moving it by the same scale [12]. The basic geometric transformations of 3D shapes are performed with respect to the origin and axes of coordinates and can be achieved by flush coordinate transformations.…”
Section: D Graphic Transformationmentioning
confidence: 99%
“…A 3D graphic transformation is a new 3D graphic created by resizing and rotating a 3D graphic while moving it by the same scale [12]. The basic geometric transformations of 3D shapes are performed with respect to the origin and axes of coordinates and can be achieved by flush coordinate transformations.…”
Section: D Graphic Transformationmentioning
confidence: 99%
“…Son yıllarda, sanal gerçeklik için kullanılan araçların maliyetlerinin düşmesi ve teknolojik olarak daha da gelişmesi, sanal gerçekliği (VR) daha kolay erişilebilir ve pratikte kullanılabilir bir teknoloji haline getirmiş, özellikle Metaverse kavramının da popüler olması ile akademik camiada sanal gerçekliğin pek çok eğitim/öğretim alanında kullanılabileceği konusundaki ilgiyi arttırmıştır [9]. Bu bağlamda eğitim alanında sanal gerçekliğin aktif olarak kullanıldığı kimya [10], biyoloji [11], yer bilimi [12], psikoloji [13], mühendislik [14] gibi pek çok farklı disiplinden söz edilebilir.…”
Section: Literatür çAlışmasıunclassified
“…Feelings of immersion and presence offer enhanced student engagement (McKenzie et al, 2019) and active learning experience over learning through other types of media, such as textbooks or videos (Allcoat & Von Muhlenen, 2018;Fegely et al, 2020;Wang & Braman, 2009). This immersion can improve students' attitudes and achievement related to different subjects, such as science (Jitmahantakul & Chenrai, 2019;Sarioglu & Girgin, 2020), English (Chen, 2016;Ou Yang et al, 2020), and math (Stranger-Johannessen, 2018). EduVR provides a medium for learners to have experiences that would not normally be possible.…”
Section: Review Of Literaturementioning
confidence: 99%