2019
DOI: 10.1126/science.aaw6278
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Applying wargames to real-world policies

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Cited by 11 publications
(11 citation statements)
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“…Hyde (2015, 406) concurs, characterizing the assumption that "subjects in a lab are like relevant IR populations" as one of the major fault lines in experimental IR. Oberholtzer et al (2019) go further, arguing that "although observations of players who do not resemble actual decision-makers can produce statistically significant results, they are likely to be irrelevant to realworld policy decisions." 1 Ultimately, the question of how political elites differ from masses is an empirical one, which as both Sheffer et al (2018, 304) and Kertzer and Tingley (2018, 328) note, requires using similar methods to study both types of actors; it is difficult to gauge how distinct elite political cognition is from mass political cognition if we only use case studies to study the former and lab experiments to study the latter, for example.…”
Section: Elites and Publicsmentioning
confidence: 99%
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“…Hyde (2015, 406) concurs, characterizing the assumption that "subjects in a lab are like relevant IR populations" as one of the major fault lines in experimental IR. Oberholtzer et al (2019) go further, arguing that "although observations of players who do not resemble actual decision-makers can produce statistically significant results, they are likely to be irrelevant to realworld policy decisions." 1 Ultimately, the question of how political elites differ from masses is an empirical one, which as both Sheffer et al (2018, 304) and Kertzer and Tingley (2018, 328) note, requires using similar methods to study both types of actors; it is difficult to gauge how distinct elite political cognition is from mass political cognition if we only use case studies to study the former and lab experiments to study the latter, for example.…”
Section: Elites and Publicsmentioning
confidence: 99%
“…Oberholtzer et al. (2019) go further, arguing that “although observations of players who do not resemble actual decision‐makers can produce statistically significant results, they are likely to be irrelevant to real‐world policy decisions.”…”
Section: Elites and Publicsmentioning
confidence: 99%
“…Wargames do not predict what will happen in conflict or crisis, but they can tell us why and how one outcome or another occurred. While widely accepted within practitioner communities (Bartels, 2020; Oberholtzer et al, 2019; Perla, 1990; Perla and McGrady, 2011; Wong et al, 2019), these assumptions about the value of wargaming as a research tool are mostly untested. We lay them out in this section to begin outlining a forward-looking research agenda on the unique role of wargames alongside other methodologies and archival data sources.…”
Section: Why Wargames?mentioning
confidence: 99%
“…They believe large—often convenience—samples playing multiple game iterations allow for statistical analysis that overcomes generalizability issues and enables replication. Other scholars and practitioners, however, believe convenience samples limit the conclusions of games (Oberholtzer et al, 2019). Specifically, non-experts may lack the technical or policy knowledge needed to make realistic decisions that mirror those that might play out in the real-world.…”
Section: An Agenda For Wargaming Researchmentioning
confidence: 99%
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