2016
DOI: 10.1007/978-3-319-40216-1_60
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Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy

Abstract: Abstract. Foresight is used to anticipate future developments and trigger responses to them. Serious games can enhance foresight by creating engaging experiences and increasing interaction between participants. In this paper we study how serious games can be used to generate new insights about alternative futures. We structure existing approaches based on their type and purpose and describe a case study of developing a web-based foresight game on circular economy. Based on the review and case study we suggest … Show more

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Cited by 9 publications
(10 citation statements)
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“…Dufva et al (2016) proposed integrating FS into the everyday activities of organisations, rather than as a separate process when it is already too late to react to the perceived challenges. These authors focussed on the role of “gaming” within FS and proposed “foresight games” to be used by CE practitioners to generate new insights about alternative futures.…”
Section: Methodology Results and Proposed Approachmentioning
confidence: 99%
See 1 more Smart Citation
“…Dufva et al (2016) proposed integrating FS into the everyday activities of organisations, rather than as a separate process when it is already too late to react to the perceived challenges. These authors focussed on the role of “gaming” within FS and proposed “foresight games” to be used by CE practitioners to generate new insights about alternative futures.…”
Section: Methodology Results and Proposed Approachmentioning
confidence: 99%
“…Neuvonen et al , 2014; Sinclair et al , 2018) ended up building overly optimistic versions, quite disconnected from realistic economic models. Therefore, evidence seems to point towards a CE community being fixated on the future but certainly not proactively engaged in learning how to study it and reluctant to embrace the possibilities of alternative futures (Dufva et al , 2016).…”
Section: Circular Economy: Defining Contributionsmentioning
confidence: 99%
“…Recently, many new game concepts have been created using traditional tools or taking advantage of online capabilities leading to a multiplication of platforms of play, new markets, and genres of games (Candy, 2018a;Fullerton, 2014). Overall, it seems that greater engagement is achieved through the use of physical games, which include card-based games, board games and role-playing rather than through online games (Dufva et al, 2015). Ultimately, games and simulations provide a means to "use the future," since, as Dator points out, "games are the closest we can come to actually […] pre-experiencing alternative futures so as to have a wider understanding of what might be viable preferred futures" (Dator, 2017).…”
Section: Putting the Ses Into Contextmentioning
confidence: 99%
“…With a view to help clarify such a diverse landscape, Dufva (Dufva et al 2015) proposes to classify foresight games on a triangular space according to their positioning between three specific objectives: providing information, offering first-hand experience, and/or being used as an idea generation platform. Typically, foresight games either pursue multiple simultaneous objectives or can be used in different modes to serve different objectives, which speaks to how they can provide a means to experience complexity and engage with uncertainty rather than merely discuss both.…”
Section: The Use Of Games In Current Foresight Practicementioning
confidence: 99%
“…The evidence demonstrates a CE community not being proactively engaged in learning how to study the future and being closed-minded on accepting the possibilities of alternative futures (Dufva et al, 2016). CE also needs to be monitored from a systems perspective to avoid that incoherent CE actions take place that do not contribute to sustainable development (Pauliuk, 2018).…”
Section: Circular Economymentioning
confidence: 99%