We continue the study of the performance of mildly greedy players in cut games initiated by Christodoulou et al. (Theoret Comput Sci 438:13-27, 2012), where a mildly greedy player is a selfish agent who is willing to deviate from a certain strategy profile only if her payoff improves by a factor of more than 1 + , for some given ≥ 0. Hence, in presence of mildly greedy players, the classical concepts of pure Nash equilibria and best-responses generalize to those of (1 + )-approximate pure Nash equilibria and (1 + )-approximate best-responses, respectively. We first show that the -approximate price of anarchy, that is the price of anarchy of (1 + )-approximate pure Nash equilibria, is at least 1 2+ and that this bound is tight for any ≥ 0. Then, we evaluate the approximation ratio of the solutions achieved after a (1 + )-approximate one-round walk starting from any initial strategy profile, where a (1 + )-approximate one-round walk is a sequence of (1 + )-approximate bestresponses, one for each player. We improve the currently known lower bound on this ratio from min 1 4+2 , 4+2 up to min 1 2+ , 2 (1+ )(2+ ) and show that this is again tight for any ≥ 0. An interesting and quite surprising consequence of our results is that the worst-case performance guarantee of the very simple solutions generated after a (1 + )-approximate one-round walk is the same as that of (1 + )-approximate pure Nash equilibria when ≥ 1 and of that of subgame perfect equilibria (i.e., Nash equilibria for greedy players with farsighted, rather than myopic, rationality) when = 1.