Proceedings of the 11th ACM Conference on Electronic Commerce 2010
DOI: 10.1145/1807342.1807353
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Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games

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Cited by 37 publications
(54 citation statements)
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“…This justifies the idea of resorting to mildly greedy players who can give life to solutions having a more permissive computational complexity. To this aim, Bhalgat et al (2010) give a polynomial time algorithm to compute a (1 + )-approximate pure Nash equilibrium, for any > 2.…”
Section: Our Contributionmentioning
confidence: 99%
See 1 more Smart Citation
“…This justifies the idea of resorting to mildly greedy players who can give life to solutions having a more permissive computational complexity. To this aim, Bhalgat et al (2010) give a polynomial time algorithm to compute a (1 + )-approximate pure Nash equilibrium, for any > 2.…”
Section: Our Contributionmentioning
confidence: 99%
“…For sufficiently high values of , the problem of computing a (1 + )-approximate pure Nash equilibrium becomes polynomial time solvable in several games of interest. In particular, there exist polynomial time algorithms for computing such an equilibrium in several special cases of congestion games (Bhalgat et al 2010;Caragiannis et al , 2012Chien and Sinclair 2001).…”
Section: Introductionmentioning
confidence: 99%
“…As a result, many recent studies have focused on the complexity of finding Nash equilibria (e.g. [1,4,5,7,11,12,13]). For the complexity problem to be meaningful, however, the game, particularly its payoffs, should allow a compact representation [23].…”
Section: Overviewmentioning
confidence: 99%
“…The parity affiliation game [12] with all edge weights −1 and the cut game [4] with all edge weights +1 correspond to the pairwiseinteraction game with payoff matrix P = 0 1 1 0 . Any pure Nash equilibrium in these games is a STABLE-CONFIGURATION and a MAX-CUT, in the sense of Schäffer and Yannakakis [25].…”
Section: Related Workmentioning
confidence: 99%
“…For symmetric unweighted congestion games, Chien and Sinclair [2011] prove that the (1 + )-improvement dynamics converges to a (1 + )-approximate equilibrium after a polynomial number of steps; this result holds under mild assumptions on the latency functions and the participation of the players in the dynamics. Efficient algorithms for approximate equilibria have been recently obtained for other classes of games such as constraint satisfaction [Bhalgat et al 2010;Nguyen and Tardos 2009], anonymous games [Daskalakis and Papadimitriou 2007], network formation [Anshelevish and Caskurlu 2009], and facility location games [Cardinal and Hoefer 2010].…”
Section: Introductionmentioning
confidence: 99%