This article analyzes the stochastic runtime of a Cross-Entropy Algorithm mimicking an Max-Min Ant System with iteration-best reinforcement. It investigates the impact of magnitude of the sample size on the runtime to find optimal solutions for TSP instances.For simple TSP instances that have a {1, n}-valued distance function and a unique optimal solution, we show that sample size N ∈ ω(ln n) results in a stochastically polynomial runtime, and N ∈ O(ln n) results in a stochastically exponential runtime, where "stochastically" means with a probability of 1 − n −ω(1) , and n represents number of cities. In particular, for N ∈ ω(ln n), we prove a stochastic runtime of O(N · n 6 ) with the vertex-based random solution generation, and a stochastic runtime of O(N · n 3 ln n) with the edgebased random solution generation. These runtimes are very close to the best known expected runtime for variants of Max-Min Ant System with best-sofar reinforcement by choosing a small N ∈ ω(ln n). We also inspect more complex instances with n vertices positioned on an m × m grid. When the n vertices span a convex polygon, we obtain a stochastic runtime of O(n 4 m 5+ ) with the vertex-based random solution generation, and a stochastic runtime of O(n 3 m 5+ ) for the edge-based random solution generation. When there are k ∈ O(1) many vertices inside a convex polygon spanned by the other n − k vertices, we obtain a stochastic runtime of O(n 4 m 5+ + n 6k−1 m ) with the vertex-based random solution generation, and a stochastic runtime of O(n 3 m 5+ + n 3k m ) with the edge-based random solution generation. These runtimes are better than the expected runtime for the so-called (µ+λ) EA reported in a recent article, and again obtained for the stronger notion of stochastic runtime.Keywords: probabilistic analysis of algorithms, stochastic runtime analysis of evolutionary algorithms, Cross Entropy algorithm, Max-Min Ant System, (µ+λ) EA.