2013
DOI: 10.1007/s11423-013-9289-2
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Are badges useful in education?: it depends upon the type of badge and expertise of learner

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Cited by 362 publications
(234 citation statements)
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“…This badge is an "informal way" to offer a learning certificate (Abramovich et al, 2013). The badges on the learners' profile are viewable by other players and are awarded for either incidental activity or mastery of skills/demonstration of knowledge.…”
Section: Gamification In Education : Enjoyment Engagement Motivationmentioning
confidence: 99%
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“…This badge is an "informal way" to offer a learning certificate (Abramovich et al, 2013). The badges on the learners' profile are viewable by other players and are awarded for either incidental activity or mastery of skills/demonstration of knowledge.…”
Section: Gamification In Education : Enjoyment Engagement Motivationmentioning
confidence: 99%
“…For example, Schoooools.com for K-6 (Simões et al, 2013), casual social games for undergraduate education and employee training (Landers and Callan, 2011) and, intelligent-tutor-systems (Abramovich et al, 2013). In Landers and Callan (2011) experiments, there is a social experiment where the college students have to answer small quiz and based on their score, the students would be ranked and provided with badges indicating their performance level.…”
Section: Gamification In Education : Enjoyment Engagement Motivationmentioning
confidence: 99%
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“…In terms of specific functionality, digital badges have shown potential as digital credentials (Gibson et al, 2013), mechanisms for engagement, motivation, and goal setting (Abramovich, Schunn, & Higashi, 2013), and as part of a larger gamified system (Su & Cheng, 2015), among other purposes (e.g., Antin & Churchill, 2011;Ulrich & Karvonen, 2011). Comprehensive reviews exploring the psychological dimensions of badging and best-practices for their design have also been conducted (McDaniel & Fanfarelli, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…The main goal of gamification is to motivate participants and encourage expected behaviors in a meaningful way (Deterding, et al, 2011;Dichev & Dicheva, 2017;Shi, 2014). Current researches on gamification, in educational context, describe how badges affect learners of different skill levels (Abramovich, Schunn, & Higashi, 2013), how badges influence and how leaderboard can impact learning and motivation (Christy & Fox, 2014).…”
Section: Introductionmentioning
confidence: 99%