2010 9th Annual Workshop on Network and Systems Support for Games 2010
DOI: 10.1109/netgames.2010.5679571
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ARIVU: Power-aware middleware for multiplayer mobile games

Abstract: With the improved processing power, graphic quality and high-speed wireless connection in recent generations of mobile phone, it looks more attractive than ever to introduce networked games on these devices. While device features and application resource requirements are rapidly growing, the battery technologies are not growing at the same pace. Networked Mobile games are a class of application, which consume higher levels of energy, as they are naturally more computationally intensive and use hardware compone… Show more

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Cited by 8 publications
(5 citation statements)
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“…ARIVU [15] predicts the next player actions in mobile games, using historical data, to determine if the wireless interface can be put into sleep mode, thus saving energy. These techniques could be incorporated in AntReckoning to help estimating velocity and acceleration, and player actions respectively.…”
Section: Discussionmentioning
confidence: 99%
“…ARIVU [15] predicts the next player actions in mobile games, using historical data, to determine if the wireless interface can be put into sleep mode, thus saving energy. These techniques could be incorporated in AntReckoning to help estimating velocity and acceleration, and player actions respectively.…”
Section: Discussionmentioning
confidence: 99%
“…Attraction therefore depends on both the objects of interest and the state of the moving avatar. (2) Players are attracted by the avatars they are chasing or they want to trade with, and repulsed by the avatars that are chasing them. These can be determined using interaction history between players, their teams, their social network (i.e.…”
Section: %mentioning
confidence: 99%
“…ARIVU [2] predicts the next player actions in mobile games, using historical data, to determine if the wireless interface can be put into sleep mode, thus saving energy. These techniques could be incorporated in AntReckoning to help us estimate velocity and acceleration, and player actions respectively.…”
Section: Related Workmentioning
confidence: 99%
“…We focus primarily on the display interface and defer to previous work for the CPU [20,21] and network components [1, 2,3] respectively. The common display power saving technique of dimming the display whenever possible is difficult to apply to highly interactive games as it is difficult to find situations where the user is not looking at the display.…”
Section: Introductionmentioning
confidence: 99%