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DOI: 10.5260/cca.199133
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“…Many library teachers are rolling the dice on gamification, experimenting with ways to leverage its benefits in the classroom. For example, McMunn-Tetangco (2017) provides a manual on how librarians can apply game principles to instruction. In terms of specific games, Margino (2013) notes that libraries have created scavenger hunts, discovery tours, quiz games, and gamified orientations as well as electronic games to enliven library instruction.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Many library teachers are rolling the dice on gamification, experimenting with ways to leverage its benefits in the classroom. For example, McMunn-Tetangco (2017) provides a manual on how librarians can apply game principles to instruction. In terms of specific games, Margino (2013) notes that libraries have created scavenger hunts, discovery tours, quiz games, and gamified orientations as well as electronic games to enliven library instruction.…”
Section: Literature Reviewmentioning
confidence: 99%