Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2013
DOI: 10.1145/2485895.2485913
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Artistic simulation of curly hair

Abstract: We present a novel method for stably simulating stylized curly hair that addresses artistic needs and performance demands, both found in the production of feature films. To satisfy the artistic requirement of maintaining the curl's helical shape during motion, we propose a hair model based upon an extensible elastic rod. We introduce a novel method for stably computing a frame along the hair curve, essential for stable simulation of curly hair. Our hair model introduces a novel spring for controlling the bendi… Show more

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Cited by 36 publications
(17 citation statements)
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“…More recently, several works have aimed towards making hair inextensible [Han and Harada 2013;Müller et al 2012], or combining position based dynamics [Kugelstadt and Schömer 2016] with the discrete elastic rods (DER) framework [Bergou et al 2010[Bergou et al , 2008Kaufman et al 2014]. Additionally, Iben et al [2013] proposed an artistic way to control curly hairs. As for collision between hairs, Kaufman et al [2014] combined a nonlinear integrator with a Gauss-Seidel collision solver, while Gornowicz and Borac [2015] proposed a hybrid algorithm for higher performance and better stability.…”
Section: Related Workmentioning
confidence: 99%
“…More recently, several works have aimed towards making hair inextensible [Han and Harada 2013;Müller et al 2012], or combining position based dynamics [Kugelstadt and Schömer 2016] with the discrete elastic rods (DER) framework [Bergou et al 2010[Bergou et al , 2008Kaufman et al 2014]. Additionally, Iben et al [2013] proposed an artistic way to control curly hairs. As for collision between hairs, Kaufman et al [2014] combined a nonlinear integrator with a Gauss-Seidel collision solver, while Gornowicz and Borac [2015] proposed a hybrid algorithm for higher performance and better stability.…”
Section: Related Workmentioning
confidence: 99%
“…Kubiak et al (2007) evaluate the amount of torque using torsion angle -the angle difference between the material frame and the Bishop frame associated with the thread ( Bishop, 1975 ); and the bending stiffness of each point is measured through the bending springs connecting its two adjacent neighbor points. Other approaches based on a mass-spring model ( Nakajima et al, 1999;Bertails et al, 2003;Ward and Lin, 20 03;Choe et al, 20 05;Iben et al, 2013;Michels et al, 2015 ) have been developed to simulate hair in the past. Mass-spring systems have the advantage of being easy to implement, computationally efficient and well suited to parallel computing, which makes realtime animations possible.…”
Section: Physical Based Simulationsmentioning
confidence: 99%
“…Later, Selle et al [9] augmented the mass-spring model to handle torsion and stretch-limiting for improved realism. More recently, Iben et al [10] addressed the needs for artistic control in spring-mass hair simulation, and demonstrated its efficacy in production of feature films. To accurately model hair strands' nonlinear bending and twisting deformations, Kirchhoff rods [11] has been introduced in graphics simulation [12].…”
Section: Prior Workmentioning
confidence: 99%
“…for each G ⊆ G and G = ∅ in ascending order of |G | do 4: for each guide hair g ∈ G do 5: Estimate coefficients of w g→s (i) in (6) Section 6.2 6: if max w g→s < ε then 7: goto next_set Skip this guide hair set 8: end if 9: end for 10:…”
Section: Algorithm 2 Precomputation Of Skinning For a Normal Hairmentioning
confidence: 99%