2019
DOI: 10.1111/jade.12252
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Arts‐Based Educational Research: The Challenges of Social Media and Video‐Based Research Methods in Communication Design Education

Abstract: This article discusses the practical and ethical challenges and benefits of using social media and video‐based research methods – also known as Photovoice – to investigate contemporary Communication Design education. The two visual research methods discussed include the social media mobile application Snapchat® and participant‐generated GoPro® video filming. The investigation focused on understanding students’ on‐the‐ground, lived experiences of studio learning within two distinctive higher education case stud… Show more

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Cited by 10 publications
(13 citation statements)
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“…In the Contemporary Communication Design course, the students acquired a leading role during the realization of the school activities through the use of social media and technology applications (Marshalsey & Sclater, 2019). In particular, Snapchat facilitated the communication and interaction between the 3 / 10 participants of the educational process (Marshalsey & Sclater, 2019). Furthermore, the GoPro application facilitated the active role of students through the creation of videos (Marshalsey & Sclater, 2019).…”
Section: Use Of Technology In the Faculties Of Arts And Designmentioning
confidence: 99%
See 4 more Smart Citations
“…In the Contemporary Communication Design course, the students acquired a leading role during the realization of the school activities through the use of social media and technology applications (Marshalsey & Sclater, 2019). In particular, Snapchat facilitated the communication and interaction between the 3 / 10 participants of the educational process (Marshalsey & Sclater, 2019). Furthermore, the GoPro application facilitated the active role of students through the creation of videos (Marshalsey & Sclater, 2019).…”
Section: Use Of Technology In the Faculties Of Arts And Designmentioning
confidence: 99%
“…In particular, Snapchat facilitated the communication and interaction between the 3 / 10 participants of the educational process (Marshalsey & Sclater, 2019). Furthermore, the GoPro application facilitated the active role of students through the creation of videos (Marshalsey & Sclater, 2019).…”
Section: Use Of Technology In the Faculties Of Arts And Designmentioning
confidence: 99%
See 3 more Smart Citations