2019
DOI: 10.1007/978-3-030-15569-8_2
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Assessing Learning from, with, and in Games Revisited: A Heuristic for Emerging Methods and Commercial Off-the-Shelf Games

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Cited by 8 publications
(5 citation statements)
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“…The educational games literature has frameworks for conceptualizing and testing these processes that go well past the methods employed here (e.g. Schrader et al, 2019). We acknowledge that there are many researchers exploring relationships and meanings-making among players and teams rather than the causal effects we sought to measure (e.g.…”
Section: The Value Of Time Togethermentioning
confidence: 99%
See 1 more Smart Citation
“…The educational games literature has frameworks for conceptualizing and testing these processes that go well past the methods employed here (e.g. Schrader et al, 2019). We acknowledge that there are many researchers exploring relationships and meanings-making among players and teams rather than the causal effects we sought to measure (e.g.…”
Section: The Value Of Time Togethermentioning
confidence: 99%
“…The educational games literature has frameworks for conceptualizing and testing these processes that go well past the methods employed here (e.g. Schrader et al. , 2019).…”
Section: Limitations Contributions and Looking Aheadmentioning
confidence: 99%
“…However, we chose to apply validation and reliability methods to COTS games, given the widespread use of COTS games for assessment in research (McCreery et al, 2019;Schrader et al, 2019;Shute et al, 2013). Commercial organizations are reducing the drawbacks of using GBAs by developing more cost-effective and accessible GBAs for organizational use (e.g., Arctic Shores, Revelian, Pymetrics).…”
Section: Limitationsmentioning
confidence: 99%
“…Broadly speaking, that variability manifests through individual differences (e.g., cognitive ability) intersecting with contextualized experiences to produce an outcome (Goh et al, 2019;Jonassen & Grabowski, 2012). For this reason, researchers have begun to surmise that the complexity of video games, coupled with content embedded in narrative, may provide a contextualized experience through which individual differences shape learning (Schrader et al, 2019).…”
Section: Objectives and Purpose Of The Studymentioning
confidence: 99%
“…Briefly, complex systems are multifaceted (multiplicity of components), dynamic (interaction of multiple components), and emergent (evolving over time) (Hilpert & Marchand, 2018). Video games are complex systems consisting of a variety of elements (e.g., dimensional space, GUI, world objects) that afford interactions with each other and the player over time (Schrader et al, 2019). The player must possess a basic level of skill and understanding within this complex system in order to attend to and accurately interpret the feedback provided by interactions with the rules, goals, and objectives (McGonigal, 2011).…”
Section: Theoretical Frameworkmentioning
confidence: 99%