2009 Sixth International Conference on Computer Graphics, Imaging and Visualization 2009
DOI: 10.1109/cgiv.2009.67
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Assessing User Acceptance towards Virtual Museum: The Case in Kedah State Museum, Malaysia

Abstract: This paper describes the testing analysis that has been done towards a prototype of virtual museum named ViSeum. The prototype was based on the real Kedah State Museum (KSM) at Northern Malaysia. This ViSeum was developed using non immersive virtual reality technique, whereas it focused to reduce cost development and maintenance, easy access and more interactive. The objective of this study is to present the result of the analysis based using Technology Acceptance Model on the survey. Perceived usefulness, per… Show more

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Cited by 10 publications
(9 citation statements)
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“…[6,8,9] VR also offers the opportunity to implement situations that in reality are extremely challenging, too dangerous or where access to them is not possible. [10 -12]The experience of time travel to historical events is exemplary [10,13], to name the free exploration of the universe and its planets and thus the overcoming of physical barriers. In addition, the limits of irreversible decisions in psychologically demanding dangerous situations, such as the training of fire brigades under realistic conditions, can be safely enabled [14,15].…”
Section: Introductionmentioning
confidence: 99%
“…[6,8,9] VR also offers the opportunity to implement situations that in reality are extremely challenging, too dangerous or where access to them is not possible. [10 -12]The experience of time travel to historical events is exemplary [10,13], to name the free exploration of the universe and its planets and thus the overcoming of physical barriers. In addition, the limits of irreversible decisions in psychologically demanding dangerous situations, such as the training of fire brigades under realistic conditions, can be safely enabled [14,15].…”
Section: Introductionmentioning
confidence: 99%
“…With the enhancement of technology and awareness of the needs and demands to integrate ICT aspects into the Malaysian museums environment has foreseen improvements in the physical space (Taha, 2008). However, with the rapid growth of the ICT tools, the demands are pointing towards digital exhibits and looking forwards for more interactivity in the museum exhibitions (Awang et al, 2009). To fulfil this ongoing demand, museum should explore the opportunity of using ICT tools to enhance the visitors' experience, taking into account the need of information, prior, during and after the museum visits.…”
Section: Introductionmentioning
confidence: 99%
“…They were constructed with the most advanced technology of the day in an effort to reconstruct the past. It is also can propagate or display new ideas in a way the observer would feel they are actually taking part in the real thing, or push the observer closer to the actual experience [6].…”
Section: Introductionmentioning
confidence: 99%
“…Aesthetic and Minimalist Design a. All icons are in a set visually and conceptually distinct 6. 1.00 b.…”
mentioning
confidence: 99%
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