Amblyopia, or 'lazy eye', is currently treated by wearing an adhesive patch over the non-amblyopic eye for several hours per day, over a period of many months. Non-compliance with patch wearing is a significant problem. Our multi-displinary team involved clinicians and technologists to investigate the application of virtual reality technology in a novel way. We devised a binocular treatment system in which children watch a video clip of a cartoon on a virtual TV screen, followed by playing an interactive computer game to improve their vision. So far the system has been used to treat 39 children, of whom 87% have shown some improvement in vision. Vision improvement tended to occur within the first three to four treatment sessions. This paper describes research development of the I-BiT™ system. We present a summary of results from the clinical case studies conducted to date and discuss the implications of these findings with regard to future treatment of amblyopia.
INTRODUCTIONAmblyopia, or 'lazy eye', is reduced corrected visual acuity that exists in the absence of any detectable organic disease. Amblyopia can be the result of a squint (strabismic amblyopia), in which both eyes are not straight, a difference of the refractive state of each eye (anisometropic amblyopia), or the result of both squint and refractive inequality (mixed amblyopia, combined anisometropic and strabismic amblyopia), in which there is a squint as well as a stronger corrective glasses lens for one eye. This condition affects 2% to 5% of the population (1,2) and is currently treated by wearing an adhesive patch over the non-amblyopic eye for several hours per day, over a period of many months (3). Although this form of occlusion therapy is successful, the success rates are variable (4) and non-compliance with patch wearing is a problem that can result in unsuccessful treatment (5).