2010
DOI: 10.1111/j.1600-0404.2009.01194.x
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Assessment of post-stroke extrapersonal neglect using a three-dimensional immersive virtual street crossing program

Abstract: Post-stroke neglect in the extrapersonal space can be easily and safely detected and measured using our three-dimensional immersive virtual street crossing program.

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Cited by 69 publications
(62 citation statements)
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“…These VR outcomes are consistent with the severity of the attentional impairments and support the results of previous studies (Kim et al, 2010;Kim et al, 2004;Peskine et al, 2011;Jannink, Aznar, Kort, van de Vis, Veltink, & van der Kooij, 2009). Previous research has also demonstrated that head rotations and other parameters can distinguish stroke subjects with USN from those without neglect.…”
Section: Discussionsupporting
confidence: 80%
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“…These VR outcomes are consistent with the severity of the attentional impairments and support the results of previous studies (Kim et al, 2010;Kim et al, 2004;Peskine et al, 2011;Jannink, Aznar, Kort, van de Vis, Veltink, & van der Kooij, 2009). Previous research has also demonstrated that head rotations and other parameters can distinguish stroke subjects with USN from those without neglect.…”
Section: Discussionsupporting
confidence: 80%
“…The system presented by Katz et al (Katz, Ring, Naveh, Kizony, Feintuch, & Weiss, 2005) and Weiss et al (Weiss, Naveh, & Katz, 2003) had graphical limitations and used the arrow keys of a keyboard to point the avatar's head left, right or forward to see whether vehicles were approaching from either direction. To overcome these limitations, Kim et al (Kim et al, 2010) and Peskine et al (Peskine et al, 2011) developed a 3D immersive world and used an HMD in an attempt to provide participants with a more realistic street-crossing scenario. However, the benefits of the increased realism may have been to the detriment of usability and cost.…”
Section: Discussionmentioning
confidence: 99%
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“…These include the virtual supermarket [78][79][80], virtual wheelchair navigation [81] and a three-dimensional virtual street [82]. Listening to preferred music while engaged in a virtual reality task increases visual awareness versus adding non-preferred music or omitting music altogether [83].…”
Section: Archivos De Medicina Issn 1698-9465 Journal Of Neurology Andmentioning
confidence: 99%
“…The results indicated the sensitivity of the VR system for differentiating between negligent patients and control subjects, even though the similarity between the results of the VR system and a traditional test was less conclusive. More recently, Kim et al [12] examined the efficiency of a 3D immersive virtual street crossing program for the assessment of post-stroke patients [7][13]. The VR system consisted in a real street crossing that could evaluate extrapersonal space in patients and showed significant differences between negligent and non-negligent patients.…”
Section: Introductionmentioning
confidence: 99%