2015
DOI: 10.1109/msp.2014.2369191
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Assisted Listening Using a Headset: Enhancing audio perception in real, augmented, and virtual environments

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Cited by 45 publications
(38 citation statements)
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“…A wearable array with many microphones spread over a wide area would offer greater spatial resolution than the small arrays embedded in most hearing aids, headsets, and mobile phones today. Wearable microphone arrays could dramatically improve performance in assistive listening [5,6], augmented reality [7], and machine perception applications.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…A wearable array with many microphones spread over a wide area would offer greater spatial resolution than the small arrays embedded in most hearing aids, headsets, and mobile phones today. Wearable microphone arrays could dramatically improve performance in assistive listening [5,6], augmented reality [7], and machine perception applications.…”
Section: Introductionmentioning
confidence: 99%
“…To simulate and evaluate wearable audio systems, researchers could use impulse responses measured with microphones placed all across the body. Note that whereas HRTFs are often used in human perceptual applications-for example, to create virtual sources in a listener's auditory environment [7]-these body-related transfer functions (BRTFs) are not directly related to human hearing. Rather, they help machines to localize, separate, and enhance real-world sound sources, and could be used alongside HRTFs in listening enhancement applications.…”
Section: Introductionmentioning
confidence: 99%
“…In augmented reality audio, a headset having microphones near the user's ears is used for combining reproduced and ambient sounds [203][204][205][206]. The ambient sounds captured by the microphones must be equalized to enhance their naturalness [203,205,207].…”
Section: Headphone Equalizationmentioning
confidence: 99%
“…Rämö et al [220] and Välimäki et al [206] have described a noise-based equalization system for headphone listening, which is sketched in Figure 17(b). It captures the ambient noise using an external microphone, such as the one in the cord of a hands-free headset, typically used for the user's own voice.…”
Section: Equalization To Combat Ambient Noisementioning
confidence: 99%
“…Furthermore, this paper extends both the weighted least-squares (WLS) GEQ design method and the neurally-controlled EQ method to operate in Bark bands, which are a more accurate approximation of the human auditory resolution than the third-octave bands [23].Currently, two important metrics in GEQ design are accuracy and computational complexity. Both aspects have an impact when a GEQ is controlled by a computer in automated tasks without a human listener fine-tuning the gains, e.g., when equalizing music to be above a masking threshold in time varying noise [24,25]. Previous GEQs that are not very accurate (see the measurements, e.g., in [10]) have typically required a human operator to listen to the effect of the command gains as he/she controls them, since the accuracy of different command gain settings, as well as the visual feedback of the command gain sliders can be highly inaccurate.…”
mentioning
confidence: 99%