Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility 2022
DOI: 10.1145/3517428.3544799
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Assistive or Artistic Technologies? Exploring the Connections between Art, Disability and Wheelchair Use

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Cited by 14 publications
(5 citation statements)
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“…Since the publication of Mankoff et al's "Disability Studies as a Source of Critical Inquiry for the Field of Assistive Technology" in 2010, there is a subfield of HCI research that explores disability through interdisciplinary critical approaches (Barbareschi and Inakage, 2022;Hofmann et al, 2020;Spiel and Angelini, 2022;Williams and Boyd, 2019;Williams and Gilbert, 2019;Ymous et al, 2020). Furthermore, it is indicative of what Meissner et al (2017Meissner et al ( , p. 1055) describe as a "conceptual shift" in assistive technology research.…”
Section: Developments In Critical Hci Research With Disabled Peoplementioning
confidence: 99%
“…Since the publication of Mankoff et al's "Disability Studies as a Source of Critical Inquiry for the Field of Assistive Technology" in 2010, there is a subfield of HCI research that explores disability through interdisciplinary critical approaches (Barbareschi and Inakage, 2022;Hofmann et al, 2020;Spiel and Angelini, 2022;Williams and Boyd, 2019;Williams and Gilbert, 2019;Ymous et al, 2020). Furthermore, it is indicative of what Meissner et al (2017Meissner et al ( , p. 1055) describe as a "conceptual shift" in assistive technology research.…”
Section: Developments In Critical Hci Research With Disabled Peoplementioning
confidence: 99%
“…Like all forms of technologies that disabled people integrate into their daily lives, telepresence devices and robotic avatars, require certain skills to be used eectively [26,47,101]. As the embodied connection between the disabled user and the avatar robot increase, users develop new competencies and personal strategies that allow them to expand the interaction capabilities of their own avatars [2,7,65]. Rode [70] poignantly describes how, through years of use, she was able to perfect a "whole-body robot knock", as her telepresence avatar robot did not have hands that could be used for that purpose.…”
Section: Related Workmentioning
confidence: 99%
“…A signicant number of studies in HCI has explored the complexity of embodied experiences of disability and their technological implications [36,37,76,78]. Research in HCI and beyond has also shown that embodied experiences of disability don't end at the skin, rather they organically incorporate assistive technologies including wheelchairs, prosthetic limbs, and mobile phones [2,6,12,74,77]. The study by Ringland 2019 [68] also documented how embodied experiences that involve digital avatars of autistic children who engage in the Autcraft virtual world can be considered as real, and in some cases more real, than the ones that take place in the physical world.…”
Section: A Dierent Form Of Embodimentmentioning
confidence: 99%
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