2020
DOI: 10.1371/journal.pone.0239288
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Association between behavioral phenotypes and response to a physical activity intervention using gamification and social incentives: Secondary analysis of the STEP UP randomized clinical trial

Abstract: Participants often vary in their response to behavioral interventions, but methods to identify groups of participants that are more likely to respond are lacking. In this secondary analysis of a randomized clinical trial, we used baseline characteristics to group participants into distinct behavioral phenotypes and evaluated differential responses to a physical activity intervention. Latent class analysis was used to segment participants based on baseline participant data including demographics, validated meas… Show more

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Cited by 14 publications
(47 citation statements)
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“…Social-based gamification theme includes collaboration, cooperation, sharing, competition, and recognition. Firstly, several studies found that collaboration and teamwork were common methods in social-based gamification [31,34,43,44]. Engaging in a group-based PA, individuals learn how to set health goals and interact with peers.…”
Section: Social-based Gamificationmentioning
confidence: 99%
“…Social-based gamification theme includes collaboration, cooperation, sharing, competition, and recognition. Firstly, several studies found that collaboration and teamwork were common methods in social-based gamification [31,34,43,44]. Engaging in a group-based PA, individuals learn how to set health goals and interact with peers.…”
Section: Social-based Gamificationmentioning
confidence: 99%
“…While these findings suggest that smartphones might lead to higher sustained use overall, there may be differences for different groups of patients. In a previous study, subgroups of participants distinguished by personality traits, social support, risk-taking attitudes, and baseline physical activity levels displayed varying responses to interventions targeting changes in physical activity 23 . Moreover, adoption and use of remote activity monitoring technologies have been shown to vary not only by sociodemographic characteristics such as age, gender, and income 21 , 24 , but also by physical activity levels 25 and social and behavioral traits.…”
Section: Introductionmentioning
confidence: 83%
“…Variables were selected for inclusion in LCA model construction based on established associations with physical activity intervention responsiveness and success of remote health monitoring 21 , 23 – 28 . Indicators with insufficient variability were excluded given that they are unlikely to aid in identifying subgroups.…”
Section: Methodsmentioning
confidence: 99%
“…In addition, these subgroups and characteristics may not explain all the variance of the interventions. Indeed, demographic data often do not fully explain differences in the effectiveness of interventions [69,70] and more precise socio-psychological variables such as personality traits or motivational factors could explain this poorly understood significant heterogeneity. Moreover, the risk of bias analysis and the sunset funnel plot showed substantial differences in the qualities of included studies that can influence the heterogeneity.…”
Section: Duration Of Intervention Our Meta-regression Analysis Did Nmentioning
confidence: 99%
“…Future studies should explicitly discuss motivational theory and systematically test the effect of gamification on psychological outcomes known to be involved in behavior change (e.g., self-efficacy, attitudes, intention), in order to better understand its mechanisms. As introduced before, the consideration of personality traits and psychological variables to determine behavioral phenotypes [69] are a promising way to evaluate participant's responses to interventions.…”
Section: Better Understanding Gamification Mechanismsmentioning
confidence: 99%