2013
DOI: 10.1007/978-3-642-34546-3_151
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At Home Motor Rehabilitation in the Chronic Phase of Stroke Using the Rehabilitation Gaming System

Abstract: Abstract. In this study, a Virtual Reality system for stroke rehabilitation was left in the homes of chronic stroke patients to monitor the progress of the patients after constant and extended use of the system. The frequency of use indicated that patients were able to use the system independently. We also found an improvement on the Chedoke Arm and Hand Activity Inventory (CAHAI) scale at the end of the treatment.

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Cited by 8 publications
(1 citation statement)
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“…Exergaming is the term used to describe a targeted and game-based physical activity program incorporating new (entertainment) media. Furthermore, telemedicine approaches, including specific applications for stroke patients, have extended the range of rehabilitation treatment options [22][23][24]. Frequently, treatment content is realized as a game, drawing on concepts of "serious gaming" [25][26][27][28].…”
Section: E T H O D S 1 2 S T R O Ke P At I E N T S ( 6 2 3 ± 1 1 mentioning
confidence: 99%
“…Exergaming is the term used to describe a targeted and game-based physical activity program incorporating new (entertainment) media. Furthermore, telemedicine approaches, including specific applications for stroke patients, have extended the range of rehabilitation treatment options [22][23][24]. Frequently, treatment content is realized as a game, drawing on concepts of "serious gaming" [25][26][27][28].…”
Section: E T H O D S 1 2 S T R O Ke P At I E N T S ( 6 2 3 ± 1 1 mentioning
confidence: 99%