Cochrane Database of Systematic Reviews 2010
DOI: 10.1002/14651858.cd008885
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Attention-based interventions for the management of pain and distress in young children (3-12 years) with burn injuries

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Cited by 4 publications
(5 citation statements)
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“…Use of virtual reality and computerized nonpharmacological interventions plays a significant role in dampening pain perception when used as an adjunct to pharmacological intervention during burn care and rehabilitation [12][13][14][15][16][17][18][19][20][21]. Several studies report on the effect of stress in delaying wound healing [22][23][24][25][26][27][28][29], and cellular links between pain and delayed wound healing are beginning to be explored [30].…”
Section: Introductionmentioning
confidence: 99%
“…Use of virtual reality and computerized nonpharmacological interventions plays a significant role in dampening pain perception when used as an adjunct to pharmacological intervention during burn care and rehabilitation [12][13][14][15][16][17][18][19][20][21]. Several studies report on the effect of stress in delaying wound healing [22][23][24][25][26][27][28][29], and cellular links between pain and delayed wound healing are beginning to be explored [30].…”
Section: Introductionmentioning
confidence: 99%
“…In answer to the general purpose of this study: to examine the suitability of this technology as a tool to help pediatric patients manage chronic pain, there are not enough data to be able to give a clear answer to it. Although, as indicated by the contributions of the authors of references [14,18,19,[35][36][37][38][39][40], VR can be used as a distraction tool for pain reduction. Te results obtained indicate that, despite its limitations, VR may represent a non-pharmacological intervention with great potential.…”
Section: Discussionmentioning
confidence: 99%
“…Perhaps, this is most prominent in the younger generation where applications are firmly ingrained in daily activities of play, entertainment, social media, childhood development aids and health care. Attention‐based technologies such as virtual reality (VR) offer a powerful non‐pharmacological intervention that can be used to prepare and distract children and adolescents from their painful and anxiety‐provoking procedures (Brown et al ., ; Hoffman, ; Kipping, Rodger, Miller & Kimble, ; Martin‐Herz, Thurber & Patterson, ; Miller, ; Miller, Bucolo, Patterson & Kimble, ; Miller, Rodger, Kipping & Kimble, ; Miller et al ., ). The strength of VR in the acute hospital environment lies in its ability to engage attention prior to (preparation) and throughout (distraction) the wound care procedure, whereby reducing a child's ability to attend to the pain, the procedure or their wound (Hoffman ; Kipping et al .…”
mentioning
confidence: 97%
“…; Miller ; Miller et al . ). In the past, VR pain research has focussed on adults, with little emphasis on children and adolescents.…”
mentioning
confidence: 97%
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