“…Perhaps, this is most prominent in the younger generation where applications are firmly ingrained in daily activities of play, entertainment, social media, childhood development aids and health care. Attention‐based technologies such as virtual reality (VR) offer a powerful non‐pharmacological intervention that can be used to prepare and distract children and adolescents from their painful and anxiety‐provoking procedures (Brown et al ., ; Hoffman, ; Kipping, Rodger, Miller & Kimble, ; Martin‐Herz, Thurber & Patterson, ; Miller, ; Miller, Bucolo, Patterson & Kimble, ; Miller, Rodger, Kipping & Kimble, ; Miller et al ., ). The strength of VR in the acute hospital environment lies in its ability to engage attention prior to (preparation) and throughout (distraction) the wound care procedure, whereby reducing a child's ability to attend to the pain, the procedure or their wound (Hoffman ; Kipping et al .…”