Proceedings of the 19th Spring Conference on Computer Graphics 2003
DOI: 10.1145/984952.984991
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Attention guided MPEG compression for computer animations

Abstract: In this paper we present a framework that aims at delivering high-quality and low-bandwidth 3D animation at real-time rates. In this framework we combine a real-time rendering, MPEG-4 video compression and a model of visual attention. We use the attention model to control quality/bit-rate of MPEG compression across a single frame. OpenGL is used to generate animation sequences in real-time.

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Cited by 12 publications
(7 citation statements)
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“…This saliency-based strategy led to accelerated and improved illumination computation in prerendered animations. Mantiuk et al [22] used a 2D saliency algorithm to guide real-time MPEG compression of an animated 3D scene. In general, estimating saliency in 2D projections of meshes does not sufficiently take into account depth information within the original data, which, as mentioned in [12], is a key stimulus for human perception of a static scene.…”
Section: Related Workmentioning
confidence: 99%
“…This saliency-based strategy led to accelerated and improved illumination computation in prerendered animations. Mantiuk et al [22] used a 2D saliency algorithm to guide real-time MPEG compression of an animated 3D scene. In general, estimating saliency in 2D projections of meshes does not sufficiently take into account depth information within the original data, which, as mentioned in [12], is a key stimulus for human perception of a static scene.…”
Section: Related Workmentioning
confidence: 99%
“…Existing methods of such techniques are either for simple [62] or predefined [41] regions, specialized with volume rendering [4,61], or application-dependent [60], although MPEG presumably has interactive 3D content functionality [10]. In our system, the screen compression rate is dynamically changed according to user interaction.…”
Section: Quality Adjusted Screen Transfermentioning
confidence: 99%
“…With the introduction of inexpensive graphics devices with enormous computational power, more attempts are made to parallelize the visual saliency models, for example Longhurst et al [12] used the saliency map for selective rendering; Mantiuk et al [13] combined real-time rendering, MPEG4 video compression and visual attention to deliver real-time low-bandwidth computer animation. All these parallel implementations use channels for the static information only, and also use simplified versions of the static model to get real-time capability.…”
Section: Related Workmentioning
confidence: 99%