2016
DOI: 10.1556/2006.5.2016.012
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Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe

Abstract: Background and aimsInternet Gaming Disorder is included in the Diagnostic and statistical manual of mental disorders (5th edition) as a disorder that merits further research. The diagnostic criteria are based on those for Substance Use Disorder and Gambling Disorder. Excessive gamblers and persons with Substance Use Disorder show attentional biases towards stimuli related to their addictions. We investigated whether excessive Internet gamers show a similar attentional bias, by using two established experimenta… Show more

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Cited by 58 publications
(41 citation statements)
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“…Gamers displayed an attentional bias toward gaming stimuli in two experiments (Lorenz et al., 2013; Metcalf & Pammer, 2011), but not in two others (Van Holst et al., 2012). Jeromin, Nyenhuis, and Barke (2016) extended these findings and found that in an addiction Stroop, gamers with IGD show an attentional bias not only toward gaming stimuli but also toward computer stimuli in general.…”
Section: Introductionmentioning
confidence: 85%
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“…Gamers displayed an attentional bias toward gaming stimuli in two experiments (Lorenz et al., 2013; Metcalf & Pammer, 2011), but not in two others (Van Holst et al., 2012). Jeromin, Nyenhuis, and Barke (2016) extended these findings and found that in an addiction Stroop, gamers with IGD show an attentional bias not only toward gaming stimuli but also toward computer stimuli in general.…”
Section: Introductionmentioning
confidence: 85%
“…This result contrasts with a study by Jeromin, Nyenhuis, et al. (2016), where the same addiction Stroop was used and an attentional bias was detected in gamers with IGD. Waters, Feyerabend, Paton, and Petroskey (2000) found that smokers displayed an attentional bias in an addiction Stroop when alternating blocks of neutral and smoking-related words were used, but not when the word order was randomized.…”
Section: Discussionmentioning
confidence: 99%
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“…Although for the most part videogame play is a healthy and beneficial activity associated with numerous psychological and social perks [3][4][5][6], there is growing evidence suggesting that a minority of gamers experience a wide range of adverse consequences due to excessive and dysregulated gaming that impairs daily functioning and overall psychological health [7][8][9][10][11]. Some of the negative consequences associated with addictive videogame play involve poor work [12] and academic performance [13], alterations of the stress response systems [14], decreased psychosocial wellbeing and greater incidence of depressive symptoms [15], reduced life satisfaction, increased levels of anxiety, greater motor and attentional impulsivity [16], attention deficit and hyperactive disorder, hostility [17], and sleep deprivation [18].…”
mentioning
confidence: 99%