2011
DOI: 10.1016/j.geb.2010.05.009
|View full text |Cite
|
Sign up to set email alerts
|

Attitudes to ambiguity in one-shot normal-form games: An experimental study

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
21
0

Year Published

2012
2012
2022
2022

Publication Types

Select...
9
1

Relationship

0
10

Authors

Journals

citations
Cited by 44 publications
(21 citation statements)
references
References 42 publications
0
21
0
Order By: Relevance
“…1 See for instance Colman and Pulford (2007), Eichberger, Kelsey, and Schipper (2008), Ivanov (2011), Kelsey and le Roux (2013) or Di Mauro and Castro (2011). 2 The theory is based on earlier research by Dow and Werlang (1994) and Eichberger and Kelsey (2000).…”
Section: Introductionmentioning
confidence: 99%
“…1 See for instance Colman and Pulford (2007), Eichberger, Kelsey, and Schipper (2008), Ivanov (2011), Kelsey and le Roux (2013) or Di Mauro and Castro (2011). 2 The theory is based on earlier research by Dow and Werlang (1994) and Eichberger and Kelsey (2000).…”
Section: Introductionmentioning
confidence: 99%
“…Viscusi and Chesson (1999) found that people exhibit 'fear' effects of ambiguity for small probabilities of suffering a loss and 'hope' effects for large probabilities of loss.F 1 F Considering investors in the stock market, where the probability of loss is relatively high (around 50%), one would expect to observe ambiguity loving. Ivanov (2011) shows that more individuals exhibit ambiguity loving than ambiguity aversion. In particular, 32% are classified as ambiguity-loving, compared to 22% who are classified as ambiguity averse, the remaining 46% are considered ambiguity neutral.…”
Section: Introductionmentioning
confidence: 99%
“…The data was drawn from Ivanov (2006), Stahl and Wilson (1995), Binmore et al (2001), Rey Biel (2004 and Tang (2001) which utilize a variety of 3 × 3 games with different properties. Biel (2004) presented ten games to subjects, all of which exhibited a unique PSNE but differed in regards to how many, if any, levels of iterated dominance were necessary to solve the games.…”
Section: Comparison Of Nn Behavior To Human Subject Experimental Studiesmentioning
confidence: 99%