2016
DOI: 10.1007/978-3-319-41264-1_73
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Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers

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Cited by 15 publications
(12 citation statements)
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“…Seki et al designed the wide-range auditory orientation-training system (WR-AOTS) with incorporated game characteristics so that instructors (walking trainers) for the visually impaired enable trainees to develop the auditory sense of simulated actual cases [41]. ShadowRine, developed by Matsuo et al, is an inclusive, action role-playing game that supports three presentation modalities: visual, auditory, and tactile [23,25]. Notably, they created a game development environment for the blind that uses Otonove for creating text information and an audible mapper for 2D mapping.…”
Section: Audio and Inclusive Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…Seki et al designed the wide-range auditory orientation-training system (WR-AOTS) with incorporated game characteristics so that instructors (walking trainers) for the visually impaired enable trainees to develop the auditory sense of simulated actual cases [41]. ShadowRine, developed by Matsuo et al, is an inclusive, action role-playing game that supports three presentation modalities: visual, auditory, and tactile [23,25]. Notably, they created a game development environment for the blind that uses Otonove for creating text information and an audible mapper for 2D mapping.…”
Section: Audio and Inclusive Gamesmentioning
confidence: 99%
“…They developed a scheme such that sighted and visually impaired players can move their bodies commonly, and auditory and haptic feedback can substitute for visual feedback. Matsuo et al developed an accessible action role-playing game (RPG) that anyone can play, regardless of visual conditions [23,25]. The RPG was designed so players played using only auditory and tactile cues, and graphical features were added to allow sighted players to play it.…”
Section: Introductionmentioning
confidence: 99%
“…Seki et al designed the wide-range auditory orientation training system (WR-AOTS) with incorporated game characteristics so that instructors (walking trainers) for the visually impaired can enable trainees to develop the auditory sense of simulated actual cases [67]. ShadowRine, developed by Matsuo et al, is an inclusive, action role-playing game that supports three presentation modalities: visual, auditory, and tactile [40,42]. Notably, they also created a game development environment for the blind that uses Otonove for creating text information and Audible Mapper for 2D mapping.…”
Section: Audio and Inclusive Gamesmentioning
confidence: 99%
“…Based on this shortage, we have been developing accessible games for visually impaired people that feature enriched materials and multimodal information presentation. We developed an action RPG (role-playing game) that visually impaired, and sighted person can play together [6,7]. This RPG is able to present game information acoustically, tactually, and visually.…”
Section: Introductionmentioning
confidence: 99%