2019
DOI: 10.1111/jade.12227
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Augmented Reality in Design Education: Landscape Architecture Studies as AR Experience

Abstract: The rapid and ongoing development of digital technologies continues to create new opportunities for education. Over the last decade this has enabled the establishment of blended learning approaches and online education. More recently, Augmented Reality (AR) has emerged as a unique technology that can transform learning experiences across diverse disciplines. This article outlines the development of an AR prototype, Master of Time, which was created to educate first year students and non‐designers on the founda… Show more

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Cited by 73 publications
(53 citation statements)
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“…Today, educational institutions are using pedagogical models and technology to transform the teachinglearning process in the Faculties of Arts and Design (Costantino, 2018;Kerr & Lawson, 2020). For example, the use of Blended Learning (BL) and Augmented Reality (AR) allowed the construction of new educational spaces that facilitate the teaching-learning process in the field of Design (Kerr & Lawson, 2020).…”
Section: Use Of Technology In the Faculties Of Arts And Designmentioning
confidence: 99%
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“…Today, educational institutions are using pedagogical models and technology to transform the teachinglearning process in the Faculties of Arts and Design (Costantino, 2018;Kerr & Lawson, 2020). For example, the use of Blended Learning (BL) and Augmented Reality (AR) allowed the construction of new educational spaces that facilitate the teaching-learning process in the field of Design (Kerr & Lawson, 2020).…”
Section: Use Of Technology In the Faculties Of Arts And Designmentioning
confidence: 99%
“…Today, educational institutions are using pedagogical models and technology to transform the teachinglearning process in the Faculties of Arts and Design (Costantino, 2018;Kerr & Lawson, 2020). For example, the use of Blended Learning (BL) and Augmented Reality (AR) allowed the construction of new educational spaces that facilitate the teaching-learning process in the field of Design (Kerr & Lawson, 2020). In particular, the Master of Time application facilitated the active participation of the students inside and outside the classroom, improved the academic performance about the issues of earth architecture and increased the motivation (Kerr & Lawson, 2020).…”
Section: Use Of Technology In the Faculties Of Arts And Designmentioning
confidence: 99%
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