“…Since then, the use of VR as a treatment modality has grown. Of note, there are recent studies examining the effectiveness of AR/VR-based therapeutic modalities in the management of patients with neurodevelopmental spectrum conditions (such as autism spectrum disorders, attention deficit hyperactivity disorders) [ 20 , 21 , 22 , 23 ], anxiety disorders (such as phobias) [ 24 , 25 , 26 , 27 ], obsessive compulsive disorder [ 28 , 29 , 30 ], post-traumatic stress disorder [ 31 ], and cognitive impairments in the elderly [ 32 , 33 ]. In comparison, there are fewer studies specifically elucidating the effectiveness of AR/VR based interventions as a psychoeducational tool such as in improving understanding of mental illnesses, engendering more positive attitudes regarding people with mental illnesses [ 34 , 35 ] and reduction of stigma [ 36 , 37 ].…”