tXSchema (Currim et al., 2004) is a framework (a language and a suite of tools) for the creation and validation of time-varying XML documents. A tXSchema schema is composed of a conventional XML Schema annotated with physical and logical annotations. All components of a tXSchema schema can evolve over time to reflect changes in the real-world. Since many applications need to keep track of both data and schema evolution, schema versioning has been long advocated to be the best solution to do this. In this paper, we complete the tXSchema framework, which is predisposed from the origin to support schema versioning, with the definition of the operations which are necessary to exploit such feature and make schema versioning functionalities available to final users. Moreover, we propose a new technique for schema versioning in tXSchema, allowing a complete and safe management of schema changes. It supports both versioning of conventional schema and versioning of annotations, in an integrated manner. For each component of a tXSchema schema, our approach provides a complete and sound set of change primitives and a set of high-level change operations, for the maintenance of such a component and defines their operational semantics.
For people with Autism Spectrum Disorder (ASD), using technological tools, such as augmented reality (AR) and serious games remain a new and unexplored option. To attract people with ASD who have communicative, social, emotional and attention deficit disorders to behavioral treatments, an attractive environment is needed that ensures continuity during treatment. The aim of the current work is to efficiently examine systematic reviews and relevant primary studies on ASD solutions from 2015 to 2020, particularly those using the traditional Picture Exchange Communication System (PECS), the application of augmented reality and those that propose serious games, thereby providing an overview of existing evidence and to identify strategies for future research. Five databases were searched for keywords that may be included within the broad Autism Spectrum Disorder ‘ASD’ umbrella term, alongside ‘augmented reality’, ‘serious games’ and ‘PECS’. We screened 1799 titles and abstracts, read, and retained 12 reviews and 43 studies. The studies scrutinized in our systematic review were examined to answer four primary and four sub-research questions, which we formulated to better understand general trends in the use of approaches for attracting people with ASD to behavioral therapies. Additionally, our systematic review also presents ongoing issues in this area of research and suggests promising future research directions. Our review is useful to researchers in this field as it facilitates the comparison of existing studies with work currently being conducted, based on the availability of a wide range of studies in three different areas (AR, SG and PECS).
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