2014
DOI: 10.1080/16864360.2014.949579
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Augmented Reality System for the Visualization and Interaction with 3D Digital Models in a Wide Environment

Abstract: This paper proposes a new interactive Augmented Reality (AR) system, which has been conceived to allow a user to freely interact with virtual objects integrated in a real environment without the need to wear cumbersome equipment. The AR system has been developed by integrating the Fog Screen display technology, stereoscopic visualization and the Microsoft Kinect. The user can select and manage the position of virtual objects visualized on the Fog Screen display by using directly his/her hands. A specific softw… Show more

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Cited by 13 publications
(8 citation statements)
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“…Lambrecht et al (2013) have applied a similar approach, i.e., a combination of marker-less gesture recognition and MAR, to the programing of industrial robots. Caruso et al (2015) have instead proposed an interactive AR system that enables the user to freely interact with virtual objects integrated in a real environment, avoiding the use of cumbersome equipment. The adoption of AR in an Industry 4.0 vision (Drath and Horch, 2014) has been proposed by Yew et al (2016), with the aim to enhance the information perception of the different types of workers' interactions in the environment.…”
Section: Technical Papersmentioning
confidence: 99%
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“…Lambrecht et al (2013) have applied a similar approach, i.e., a combination of marker-less gesture recognition and MAR, to the programing of industrial robots. Caruso et al (2015) have instead proposed an interactive AR system that enables the user to freely interact with virtual objects integrated in a real environment, avoiding the use of cumbersome equipment. The adoption of AR in an Industry 4.0 vision (Drath and Horch, 2014) has been proposed by Yew et al (2016), with the aim to enhance the information perception of the different types of workers' interactions in the environment.…”
Section: Technical Papersmentioning
confidence: 99%
“…Technical papers address, among others, topics relating to the generation of the assembly sequence (Ong et al 2007;Makris et al, 2013), including object recognition issues caused by the particular shape of products Radkowski, 2016), or the automated positioning of 3D objects in the assembly guiding system (Chen, Hong and Wang, 2014). Product design/CAD is another well-established field of adoption of AR; in this context, AR is typically used for product customization (Jimeno-Morenilla et al, 2013;Mourtzis et al, 2015), to modify/correct the model (Georgel et al, 2009) or to interact with its (virtual) 3D components (Caruso et al 2015). The proper development of the user interface for AR solutions, including speech recognition features, has been addressed by Ajanki et and Caruso et al (2015).…”
Section: Technical Papersmentioning
confidence: 99%
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“…In order for the 3D digital heritage to be no longer merely expository and to allow for interaction with the user, at present there are multiple alternatives [11,12]. Among them, we may highlight virtual tours ( Figure 1a) [13,14]; environments or realities in 3D [15,16]; virtual museums and exhibitions [17][18][19]; interactive digital worlds like, for example, Second life [20] or Active Worlds [21], serious video games [22,23], augmented reality [24][25][26], etc.…”
Section: Alternatives For the Dissemination Of Digital Heritagementioning
confidence: 99%
“…The doubts are great, and several works are seeking to define the approaches that will pave the way. There are works in the area of performance indicators in the use of AR [12], visualization technologies [13][14][15][16][17][18][19][20][21][22][23][24][25][26][27], tactile perception technologies [28][29][30][31], how to generate content in AR in an easier way [32][33][34], how to structure the environment to access the information [35][36][37][38], among other approaches.…”
Section: Introductionmentioning
confidence: 99%