2021
DOI: 10.21609/jsi.v17i1.1036
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Augmented Reality Using Real-Object Tracking

Abstract: Augmented reality applications in tourism usually use images as markers, such as brochures or information boards. However, it is still ineffective because users cannot interact directly with real-objects. This study aims to create applications that more interesting and interactive way which can be used by interacting directly with real-object. This research is located in Taman Ayun Temple, one of the tourism objects that are world cultural heritage in Bali. The application is designed with the real-object trac… Show more

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Cited by 5 publications
(4 citation statements)
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“…The design of augmented reality media development applications consists of the following components: (1) markers, symbols, or images designated to compare other images stored in the marker database; (2) video cameras, webcams, camera phones, or sensors used for image analysis and image recognition/tagging with 3D pose estimation and tracking systems; (3) display, computer monitor, or mobile phone screen or otherwise; (4) software or processing unit for creating 3D images or objects. It is in line with previous research [74][75][76] that the manufacturing stage refers to the software used, such as Sketch Up, Vuforia, unity 3D, and visual studio, to turn it into an application. Therefore, the application of augmented reality media is undoubtedly desirable to strengthen the above-mentioned 21st-century skills involved in STEAM studies.…”
Section: Initial Media Designsupporting
confidence: 86%
“…The design of augmented reality media development applications consists of the following components: (1) markers, symbols, or images designated to compare other images stored in the marker database; (2) video cameras, webcams, camera phones, or sensors used for image analysis and image recognition/tagging with 3D pose estimation and tracking systems; (3) display, computer monitor, or mobile phone screen or otherwise; (4) software or processing unit for creating 3D images or objects. It is in line with previous research [74][75][76] that the manufacturing stage refers to the software used, such as Sketch Up, Vuforia, unity 3D, and visual studio, to turn it into an application. Therefore, the application of augmented reality media is undoubtedly desirable to strengthen the above-mentioned 21st-century skills involved in STEAM studies.…”
Section: Initial Media Designsupporting
confidence: 86%
“…For example, in online retail, the implementation of AR through Virtual Try-On brings customer empowerment to try out products as if they try products in the offline store (Hilken et al 2018). Furthermore, as an authentic technology, AR can provide customers with an embedded experience by presenting relevant information and closing the offline-online environment gap (Meily et al 2021). Meanwhile, AR can give embodiment experience by providing a natural interaction and simulation of physical control over virtual offerings.…”
Section: Hedonic Motivations Across Multichannel Customer Touchpointsmentioning
confidence: 99%
“…AR can also benefit the interactivity level (Meily et al 2021) and the amount of online shopping information that customers can get. Nonetheless, AR will consequently affect customer behavior and purchase intentions (Park and Yoo 2020).…”
Section: Introductionmentioning
confidence: 99%
“…The generation of 3D-model-based targets is currently in beta version (SDK 7), but from 2017 it introduced SLAM technology and instant tracking, working with three-dimensional structures and objects. An interesting application for partially damaged or destroyed buildings to help visitors interact with the city's monuments is offered by [49], using this geo-localization to interact with archaeological sites [153].…”
Section: Commercial Sdkmentioning
confidence: 99%