Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300676
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Augmented Reality Views for Occluded Interaction

Abstract: Figure 1: In some situations, we need to manipulate objects out of our sight. We investigate how different views of occluded objects support users during manipulation tasks. An example of such a task is plugging in an HDMI cable. While the port is normally out of sight, see-through view (middle) and displaced 3D view (right) enable visual feedback during interactions.

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Cited by 26 publications
(10 citation statements)
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“…Lilija [14] and Gruenefeld [15] both researched applications of occlusion visualization. Lilija [14] displayed the occluded information to the user using multiple methods and found that users had a preference towards an appropriate point of view and view stability.…”
Section: A Visualizing Occluded Objects In Armentioning
confidence: 99%
See 1 more Smart Citation
“…Lilija [14] and Gruenefeld [15] both researched applications of occlusion visualization. Lilija [14] displayed the occluded information to the user using multiple methods and found that users had a preference towards an appropriate point of view and view stability.…”
Section: A Visualizing Occluded Objects In Armentioning
confidence: 99%
“…Lilija [14] and Gruenefeld [15] both researched applications of occlusion visualization. Lilija [14] displayed the occluded information to the user using multiple methods and found that users had a preference towards an appropriate point of view and view stability. The see-through view presented in their work is the most applicable to the system presented in our paper, with the remaining methods relying on the static scenarios presented by Lilija.…”
Section: A Visualizing Occluded Objects In Armentioning
confidence: 99%
“…But the vibrotactile suits could decrease the simulation fidelity because it could interfere with users' movement. Visual-based approaches use visual cues [41] or improved display interface [23] to enhance users' spatial awareness in virtual environments. This approach only relies on basic VR devices and can work with mark-less body tracking system [46,48].…”
Section: Assembly Simulation In Virtual Environmentmentioning
confidence: 99%
“…Inspired by this, we proposed to integrate multiple perspectives in the VR interface to provide stronger spatial awareness while ensuring the natural interaction. Multiple perspectives integration has been widely studied to improve user's navigation [28], collaboration [33], and manipulation performance [23]. However, no previous research studied it for assemblability assessment tasks in the complex environments.…”
Section: Introductionmentioning
confidence: 99%
“…To solve the problems mentioned above, a straightforward thought is to integrate the 1PP and 3PP to reap the advantages of the two perspectives. Technologies of multiple perspectives integration have been extensively studied to improve user's navigation [29], collaboration [34], and manipulation performance [23]. World-in-miniature (WIM), which can integrate the 1PP and 3PP simultaneously into a single interface with considerable interaction performance [14], is one of the most sound integration technologies.…”
Section: Introductionmentioning
confidence: 99%