Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video 2019
DOI: 10.1145/3317697.3325129
|View full text |Cite
|
Sign up to set email alerts
|

Augmenting Television With Augmented Reality

Abstract: This paper explores the effects of adding augmented reality (AR) artefacts to an existing TV programme. A prototype was implemented augmenting a popular nature documentary. Synchronised content was delivered over a Microsoft HoloLens and a TV. Our preliminary findings suggest that the addition of AR to an existing TV programme can result in creation of engaging experiences. However, presenting content outside the traditional TV window challenges traditional storytelling conventions and viewer expectations. Fur… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
18
0

Year Published

2020
2020
2022
2022

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 18 publications
(18 citation statements)
references
References 10 publications
0
18
0
Order By: Relevance
“…• Visually-oriented synchronous experiences across multiple devices [30,40,41,66] and headsets [18]; • Visually-oriented augmentations e.g. enhancing accessibility for TV [65,74] and immersive content [37], altering the surrounding environment for immersion [6], enhancing TV commercials [11], presenting other content [11,27,28,63] and other augmentations around the display, such as rendering elements of the program in 3D, or rendering holograms of others [51]; • Augmentations delivered synchronously that are not necessarily semantically linked to the underlying TV content. For example, social TV [7] has repeatedly utilized synchronized TV experiences at-a-distance alongside additional audio communication channels to allow shared, at-a-distance TV viewing e.g.…”
Section: Augmenting Tv Audiomentioning
confidence: 99%
See 1 more Smart Citation
“…• Visually-oriented synchronous experiences across multiple devices [30,40,41,66] and headsets [18]; • Visually-oriented augmentations e.g. enhancing accessibility for TV [65,74] and immersive content [37], altering the surrounding environment for immersion [6], enhancing TV commercials [11], presenting other content [11,27,28,63] and other augmentations around the display, such as rendering elements of the program in 3D, or rendering holograms of others [51]; • Augmentations delivered synchronously that are not necessarily semantically linked to the underlying TV content. For example, social TV [7] has repeatedly utilized synchronized TV experiences at-a-distance alongside additional audio communication channels to allow shared, at-a-distance TV viewing e.g.…”
Section: Augmenting Tv Audiomentioning
confidence: 99%
“…Visual consumer AR is currently costly, predominantly cumbersome (with some exceptions such as the NReal headset [42]) and of low-fidelity (e.g. in terms of field of view); the "fear of missing out" can be induced in non-AR equipped others in a shared setting [51]; and the very presence of visual AR arguably puts into question the necessity of the TV given content can be rendered virtually instead (although persuasive arguments can be made here regarding the superior luminosity and density of the TV, lower fatigue in attending to a physical display etc. ).…”
Section: Augmenting Tv Audiomentioning
confidence: 99%
“…Figure 4: Raw scores were multiplied by their weight factor: ×5 for rank 1, ×4 for rank 2, ×3 for rank 3, ×2 for rank 4, and ×1 for rank 5, and then summed up to compute weighted scores [26]. On-screen messages achieved the highest score (39), and wall messages the lowest (22).…”
Section: Procedures and Demographicsmentioning
confidence: 99%
“…• Understanding Different Levels of Social Presence How can we better facilitate communications in social TV, with, for instance, virtual 3D avatars (e.g., [22]) or live video feeds from at-a-distance friends? Should such user representations be next to us (as in [16]), or next to the TV to enable us to see our friend's reactions interleaved with the content?…”
Section: Lessons Learned and Implicationsmentioning
confidence: 99%
“…Augmented Reality (AR) technology provides new ways to enhance the television watching experience with new content, input and output modalities, interaction techniques, and interactive devices toward Augmented Reality TV [28,35,43], or ARTV for short. Examples of such new experiences include extending the feld of view beyond the TV screen [14,15,35,40], overlaying content on top of the TV broadcast [41], telepresence for social television watching [25,41], auditory enhancements [21], new ways to interact with the TV [26,29], assistance for sign language interpretation [44], and using new devices to consume TV content [3,4].…”
Section: Introductionmentioning
confidence: 99%