“…Finally, concerning RQ4, learning outcomes were categorized in conjunction with cognitive skills (transfer, cognitive load, knowledge acquisition), behavioral skills (behavior patterns, attitudes, 21st-century skills, digital literacy), and affective skills (motivation, engagement, satisfaction). Prior research has found empirical evidence that GBL has positive effects on cognitive/perceptual, behavioral, and affective domains [56]. Moreover, the application of games can foster the development of crucial skills of the 21st century, such as teamwork, problem-solving, innovation, management, programming, communication, and valuable intellectual skills (analytical and complex thinking, creativity, critical thinking, etc.)…”