2019
DOI: 10.1007/978-3-030-11932-4_57
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Authoring Game-Based Programming Challenges to Improve Students’ Motivation

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Cited by 6 publications
(3 citation statements)
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“…Finally, concerning RQ4, learning outcomes were categorized in conjunction with cognitive skills (transfer, cognitive load, knowledge acquisition), behavioral skills (behavior patterns, attitudes, 21st-century skills, digital literacy), and affective skills (motivation, engagement, satisfaction). Prior research has found empirical evidence that GBL has positive effects on cognitive/perceptual, behavioral, and affective domains [56]. Moreover, the application of games can foster the development of crucial skills of the 21st century, such as teamwork, problem-solving, innovation, management, programming, communication, and valuable intellectual skills (analytical and complex thinking, creativity, critical thinking, etc.)…”
Section: Research Questionsmentioning
confidence: 99%
“…Finally, concerning RQ4, learning outcomes were categorized in conjunction with cognitive skills (transfer, cognitive load, knowledge acquisition), behavioral skills (behavior patterns, attitudes, 21st-century skills, digital literacy), and affective skills (motivation, engagement, satisfaction). Prior research has found empirical evidence that GBL has positive effects on cognitive/perceptual, behavioral, and affective domains [56]. Moreover, the application of games can foster the development of crucial skills of the 21st century, such as teamwork, problem-solving, innovation, management, programming, communication, and valuable intellectual skills (analytical and complex thinking, creativity, critical thinking, etc.)…”
Section: Research Questionsmentioning
confidence: 99%
“…No Reference Platforms Elaborated or Used 15 [34], [28] CodeCombat 16 [75] Grasshopper 17 [35], [42] Kahoot! 18 [36] Hackerrank 19 [37] Learn Programming Project 20 [38] SuperDevBros 21 [39] DFD-C 22 [59] RoboTIC 23 [27], [20] Feeper 24 [60] EasyLogic 25 [61], [56] NoBug's SnackBar 26 [62], [55] Scratch 27 [29] Priscilla 28 [63] Lightbot: Code Hour 29 [51] CodinGame 30 [64] Alcody 31 [65] Blockly Games 32 [73] BlackBoard 33 [32] APFication 34 [74] Asura 35 [19] KodeKurawai 36 [69] LeaderBoard 37 [70] UniCraft 38 [71], [66] SEP-CyLE 39 [21] C-Rocks 40 [22] Diseño de prototipo de gamificación 41 [23], [81] CodeAvengers 42 [24] CENGO 43 [58] CP m-Game 44 [25] Khan Academy 45 [13] LearnJS 46 [14] Jutge.org…”
Section: No Referencementioning
confidence: 99%
“…From the teachers' perspective, Asura provides a framework and a command-line interface (CLI) tool to support the development of challenges. The validation of this authoring framework has been already conducted and described in a previous empirical study [19]. Hence, this paper focuses on the learners' perspective of Asura.…”
Section: Introductionmentioning
confidence: 98%