2022
DOI: 10.1111/cgf.14506
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Authoring Virtual Crowds: A Survey

Abstract: Recent advancements in crowd simulation unravel a wide range of functionalities for virtual agents, delivering highly-realistic, natural virtual crowds. Such systems are of particular importance to a variety of applications in fields such as: entertainment (e.g., movies, computer games); architectural and urban planning; and simulations for sports and training. However, providing their capabilities to untrained users necessitates the development of authoring frameworks. Authoring virtual crowds is a complex an… Show more

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Cited by 11 publications
(5 citation statements)
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“…Motion representation using sketches has been used to fine-tune simulation models that accurately represent pedestrian walking behaviours (Colas et al, 2022, Mathew et al, 2022. Also in other crowd simulation works that used drawings (Lemonari et al, 2022), sketches would depict how a person moved in a scene; defining his global path, the motion trajectory and also defining the motion paths of all other agents in the scene. Sketch based motion path approximation has also found its use in the sports domain.…”
Section: Sketching Human Motionmentioning
confidence: 99%
“…Motion representation using sketches has been used to fine-tune simulation models that accurately represent pedestrian walking behaviours (Colas et al, 2022, Mathew et al, 2022. Also in other crowd simulation works that used drawings (Lemonari et al, 2022), sketches would depict how a person moved in a scene; defining his global path, the motion trajectory and also defining the motion paths of all other agents in the scene. Sketch based motion path approximation has also found its use in the sports domain.…”
Section: Sketching Human Motionmentioning
confidence: 99%
“…Therefore tools for authoring virtual crowds are crucial components in most simulation frameworks. Crowd simulation is a complex field making authoring a broad and multi-level task, as the user can interfere in several stages of the generation [29]. Authors can have influence over one or more crowd simulation components such as high-level behaviors, path-planning, local movements, animation, visualization, and post-processing.…”
Section: Authoring Crowd Behaviorsmentioning
confidence: 99%
“…AGORASET [17] is also a visual synthetic dataset for crowd video analysis. For a comprehensive overview of databases and simulators, see the following review articles [18,19,20,21]. In [22] the analysis of the statistical properties of real word datasets is available.…”
Section: Related Workmentioning
confidence: 99%