2016
DOI: 10.1007/978-3-319-40651-0_17
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Automatic Analysis of Eye-Tracking Data for Augmented Reality Applications: A Prospective Outlook

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Cited by 42 publications
(22 citation statements)
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“…Participants' experience of virtual museums has been measured via eye-tracking (Bastanlar, 2007) indicating that visitors preferred semantic information, 360 degree visual angles and floor map. Naspetti et al (2016) found that a viewer's attention was influenced by added augmented reality applications. Eye-tracking has been used to evaluate the aesthetics of lake sightseeing (Potocka, 2013) and the educational use of 3D…”
Section: Conclusion and Future Researchmentioning
confidence: 99%
See 1 more Smart Citation
“…Participants' experience of virtual museums has been measured via eye-tracking (Bastanlar, 2007) indicating that visitors preferred semantic information, 360 degree visual angles and floor map. Naspetti et al (2016) found that a viewer's attention was influenced by added augmented reality applications. Eye-tracking has been used to evaluate the aesthetics of lake sightseeing (Potocka, 2013) and the educational use of 3D…”
Section: Conclusion and Future Researchmentioning
confidence: 99%
“…ethnic, knowledge, and country of origin) (Hernandez-Mendez & Munoz-Leiva, 2015;Pan et al, 2013;Tzuaan et al, 2014;Wang & Sparks, 2016), and purpose (e.g. natural or targeted, expect or non-expert) (Li et al, 2016;Naspetti et al, 2016;Sang, Tveit, Pihel, & Hägerhäll, 2016) affect their attention to and interaction with their environment. Further studies of cultural differences in attention appear useful area for research.…”
Section: Conclusion and Future Researchmentioning
confidence: 99%
“…Furthermore, compared with 2D static maps, dynamic map symbols [90,91], dynamic interactive applications [92][93][94], and panoramic maps [95] have attracted much more attention in cartographers. In the future, eye tracking techniques might make great contributions to cartography in the usability research of VR (virtual reality) [96], AR (augmented reality) [97], emotional recognition [98,99], etc.…”
Section: Discussion Related To Current Trendsmentioning
confidence: 99%
“…This provides new answers to predict the museums' visitor characteristics. The main contributions of this paper, aside from extending the system and the analysis presented in References [14,15], are (i) the proposal of a novel VAM to help identify the type of user in front of paintings; (ii) the collection and analysis of a real eye-tracking CH dataset for deep learning purposes that is public to all researchers and also useful to art researchers and artists alike (http://vrai.dii.univpm.it/content/eye-tracking-dataset-ch); (iii) an in-depth analysis to investigate whether there is a positive attentional bias when looking at similar paintings, and (iv) a real environment test with results that prove the main goals of the paper mentioned above.…”
Section: Related Workmentioning
confidence: 99%
“…In this paper, we have proposed a novel Visual Attentive Model (VAM) that is learned from eye tracking data. As demonstrated by our previous work in this field [14,15], the exploitation of a user's gaze proved to be particularly useful for the development of Augmented Reality applications [16]. In fact, while the current practice for the implementation of such kinds of multimedia experience is to deliver applications from the domain expert's point of view, it has been proved that a user-centered design is more effective, with the contents tailored according to the user's preferences.…”
Section: Introductionmentioning
confidence: 99%