2022
DOI: 10.1016/j.cag.2021.10.018
|View full text |Cite
|
Sign up to set email alerts
|

Automatic shape adjustment at joints for the implicit skinning

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 45 publications
0
2
0
Order By: Relevance
“…Implicit skinning in geometric interactive skinning methods is commonly used to solve skin self-collision and handle reasonable deformation at joints, requiring more user interaction to fully parameterize. Hachette et al designed a specialized optimization framework for implicit skinning based on particle systems and dynamic shell meshes, and optimized the shape of the filled mesh to achieve reasonable skin deformation at joint rotations [8]. The same topology structure as the human body can produce the most realistic animation effects in digital clothing body animation, but its application limitations are strong.…”
Section: Related Workmentioning
confidence: 99%
“…Implicit skinning in geometric interactive skinning methods is commonly used to solve skin self-collision and handle reasonable deformation at joints, requiring more user interaction to fully parameterize. Hachette et al designed a specialized optimization framework for implicit skinning based on particle systems and dynamic shell meshes, and optimized the shape of the filled mesh to achieve reasonable skin deformation at joint rotations [8]. The same topology structure as the human body can produce the most realistic animation effects in digital clothing body animation, but its application limitations are strong.…”
Section: Related Workmentioning
confidence: 99%
“…The skin deformation is computed by skinning techniques, in which the core idea is to establish a hierarchical skeleton for the articulated character to attach a mesh model (skin) to the frame, and then drive the mesh model movement using the animation data of the skeleton. [27,28] Regarding skinning, more attention was devoted to skeleton-based linear blend skinning (LBS) methods, [29] in which the surface deformation is restricted to the skeletal posture that entirely specifies the skin deformation. However, LBS generally relies on optimization in a vast parameter space with numerous degrees of freedom, which is computationally costly and frequently leads to the issue of local minima.…”
Section: Introductionmentioning
confidence: 99%