Most current methods for character skinning can be categorized into 1) geometric techniques, which are fast and easy to use but often lack physical realism, 2) data-driven approaches, which require a large set of examples that are tedious to edit, and 3) physics-based methods, which are highly realistic but slow and difficult to use. Recently introduced geometric Implicit Skinning methods can solve contact interactions and skin elasticity with results comparable to physics-based simulation in real-time. In this paper we introduce an animation method that adds anatomical plausibility while benefiting from the advantages of Implicit Skinning. We propose an efficient way to model muscle primitives with implicit surfaces. Volumetric extrusions of individual muscles are attached to muscle center lines simulated with a fast, low-dimensional physics-based approach (Position Based Dynamics of one-dimensional line segments). This combination of physics-based simulation with implicit modeling allows us to elegantly resolve muscle-muscle and muscle-bone collisions and add dynamic effects such as flesh jiggling while guaranteeing volume preservation (which is a property of real biological muscles) and producing visually plausible skin-skin contact behavior. Our method runs at interactive frame-rates and features intuitive modeling parameters which allow animators to quickly explore a variety of designs and physics-based effects.
Recent advances in implicit surface modeling now provide highly controllable blending effects. These effects rely on the field functions of R 3 → R in which the implicit surfaces are defined. In these fields, there is an outside part in which blending is defined and an inside part. The implicit surface is the interface between these two parts. As recent operators often focus on blending, most efforts have been made on the outer part of field functions and little attention has been paid on the inner part. Yet, the inner fields are important as soon as difference and intersection operators are used. This makes its quality as crucial as the quality of the outside.In this paper, we analyze these shortcomings, and deduce new constraints on field functions such that differences and intersections can be seamlessly applied without introducing discontinuities or field distortions. In particular, we show how to adapt state of the art gradient-based union and blending operators to our new constraints. Our approach enables a precise control of the shape of both the inner or outer field boundaries. We also introduce a new set of asymmetric operators tailored for the modeling of fine details while preserving the integrity of the resulting fields.
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