2012
DOI: 10.1007/978-3-642-34710-8_13
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Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character

Abstract: Abstract. Humanoid 3D models can be easily acquired through various sources, including online. The use of such models within a game or simulation environment requires human input and intervention in order to associate such a model with a relevant set of motions and control mechanisms. In this paper, we demonstrate a pipeline where humanoid 3D models can be incorporated within seconds into an animation system, and infused with a wide range of capabilities, such as locomotion, object manipulation, gazing, speech… Show more

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Cited by 13 publications
(6 citation statements)
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References 26 publications
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“…In their physically-based motion retargeting filter, Tak and Ko [2005] make use of dynamics constraints to achieve physically plausible motions. Feng et al [2012] proposed heuristics that can map arbitrary joints to canonical ones, and describe an algorithm that enables to instill a set of behaviors onto an arbitrary humanoid skeleton.…”
Section: Related Work 21 Motion Retargetingmentioning
confidence: 99%
“…In their physically-based motion retargeting filter, Tak and Ko [2005] make use of dynamics constraints to achieve physically plausible motions. Feng et al [2012] proposed heuristics that can map arbitrary joints to canonical ones, and describe an algorithm that enables to instill a set of behaviors onto an arbitrary humanoid skeleton.…”
Section: Related Work 21 Motion Retargetingmentioning
confidence: 99%
“…Motion retargeting is pioneered by [7], which identifies features of the source motions as kinematic constraints and solves the space-time optimization problem. Following it, many optimization-based motion retargeting methods were proposed successively by introducing specific constraints, e.g., dynamics constraints [22], inverse kinematics [14], joint angle constraints [5], Euclidean distance [4], and trajectory constraints [6]. Recently, there has been a surge of interest in studying deep-learning-based motion retargeting.…”
Section: Related Workmentioning
confidence: 99%
“…Tak and Ko [TK05] introduced user-specified dynamics constraints with the Kalman filter. Feng et al [FHXS12] defined heuristics in joint chain mapping to retarget between human character models. Other researchers [SOL13,YAH10] extracted keyframe poses that are the candidates of the most similar ones between the source pose and the target pose, so as to re-target from human motion data into non-human motion data.…”
Section: Motion Re-targetingmentioning
confidence: 99%