2018 IEEE International Conference on Agents (ICA) 2018
DOI: 10.1109/agents.2018.8460004
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Autonomous Agents in Snake Game via Deep Reinforcement Learning

Abstract: Since DeepMind pioneered a deep reinforcement learning (DRL) model to play the Atari games, DRL has become a commonly adopted method to enable the agents to learn complex control policies in various video games. However, similar approaches may still need to be improved when applied to more challenging scenarios, where reward signals are sparse and delayed. In this paper, we develop a refined DRL model to enable our autonomous agent to play the classical Snake Game, whose constraint gets stricter as the game pr… Show more

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Cited by 13 publications
(5 citation statements)
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“…DQN was initially presented by DeepMind (2013) ( Jiang et al, 2021a ) to play the Atari video game, and it successfully learned the control policy and remarkably outperformed human-level performance. Excellent as DQN may seem, adjustments are still required when it is applied to other game scenarios such as the design of reward systems and the adoption of replay buffers (2018) ( Wei et al, 2018 ).…”
Section: Implementation Of Deep Reinforcement Learning Methods For Do...mentioning
confidence: 99%
See 1 more Smart Citation
“…DQN was initially presented by DeepMind (2013) ( Jiang et al, 2021a ) to play the Atari video game, and it successfully learned the control policy and remarkably outperformed human-level performance. Excellent as DQN may seem, adjustments are still required when it is applied to other game scenarios such as the design of reward systems and the adoption of replay buffers (2018) ( Wei et al, 2018 ).…”
Section: Implementation Of Deep Reinforcement Learning Methods For Do...mentioning
confidence: 99%
“…Value-based, policy gradient, and model-based DRL methods are applied to various video games such as Atari, Minecraft, and StarCraft. For example, Wei et al (2018) employed convolutional neural networks trained with refined DQN to play the snake game. DRL has been a long-standing research area when it comes to artificial intelligence in differential games.…”
Section: Related Workmentioning
confidence: 99%
“…We tried to keep the mechanism as smooth and continuous as possible and provided rewards within a certain scale. 22 One of the reward mechanisms that were successful is shown in Listing 2. Some states such as "parking_completed", "getting_close_to_park" are only active for the agent † The Python source code of the simulation environment (used for Deep Q-Learning) is available at: https://github.com/AlicanOzeloglu/car-simulation.…”
Section: Simulationmentioning
confidence: 99%
“…To incorporate the quality of the experiences during sampling, various experience replay techniques, such as prioritized (Schaul et al 2015), hindsight (Andrychowicz et al 2017) and dual (Wei et al 2018), have been proposed in the literature. Nonetheless, these extended strategies are built upon purely goal-orientated mechanisms, without any neurocognitive basis.…”
Section: Related Workmentioning
confidence: 99%