Extracting relational triples from unstructured text is crucial for large-scale knowledge graph construction. However, few existing works excel in solving the overlapping triple problem where multiple relational triples in the same sentence share the same entities. In this work, we introduce a fresh perspective to revisit the relational triple extraction task and propose a novel cascade binary tagging framework (CASREL) derived from a principled problem formulation. Instead of treating relations as discrete labels as in previous works, our new framework models relations as functions that map subjects to objects in a sentence, which naturally handles the overlapping problem. Experiments show that the CAS-REL framework already outperforms state-ofthe-art methods even when its encoder module uses a randomly initialized BERT encoder, showing the power of the new tagging framework. It enjoys further performance boost when employing a pre-trained BERT encoder, outperforming the strongest baseline by 17.5 and 30.2 absolute gain in F1-score on two public datasets NYT and WebNLG, respectively. In-depth analysis on different scenarios of overlapping triples shows that the method delivers consistent performance gain across all these scenarios. The source code and data are released online 1 .
Since DeepMind pioneered a deep reinforcement learning (DRL) model to play the Atari games, DRL has become a commonly adopted method to enable the agents to learn complex control policies in various video games. However, similar approaches may still need to be improved when applied to more challenging scenarios, where reward signals are sparse and delayed. In this paper, we develop a refined DRL model to enable our autonomous agent to play the classical Snake Game, whose constraint gets stricter as the game progresses. Specifically, we employ a convolutional neural network (CNN) trained with a variant of Q-learning. Moreover, we propose a carefully designed reward mechanism to properly train the network, adopt a training gap strategy to temporarily bypass training after the location of the target changes, and introduce a dual experience replay method to categorize different experiences for better training efficacy. The experimental results show that our agent outperforms the baseline model and surpasses humanlevel performance in terms of playing the Snake Game.
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